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consists of 2 releases.
Released Nov 15, 2005
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
In Japanese games, this is the practice of placing hiragana readings above any kanji to make reading text easier.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
Sometimes one playable character just isn't enough.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
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