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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
Abilities related to winds , storms, lightings and else. When it uses abilities directly related to air/electricity(for example: Mages or Dragons) it's related to this concept.
Games with stories that involve aliens invading another planet.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Animals that follow you or help you on your journey.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
The study of and search for remains of human culture and history (or that of other civilizations).
Some games offer alternate modes or specific sections of the storyline that involve arena combat, gladiator style.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
Automation is the broad concept of assigning direction or goals to a game area (e.g. NPCs, units, rulers), so that they continue to perform appropriate action without intervention by the player.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Neglectful and/or abusive parents and parental figures.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Blindness is an affliction that robs a person of their sight. In games it usually causes physical attacks/projectiles to miss, but magical spells aren't as widely affected.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
The ability to stop or reduce the damage from an oncoming attack.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
A butler is a domestic servant who is in charge of meal service and wines, and oversees all other servants in the household. However, in modern times the word is often used to describe any male servant wearing a suit.
The ability for a player to control the motion and direction of the in-game camera.
Feline animals commonly kept as pets. There are many different breeds and varieties.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
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