Well, the dev team is still alive and even hiring (assuming their page isn't outdated), but I'd imagine Michel is more busy with BGE2 currently. Last updates, which are just pics on Ancel's instagram, are from 2017.
I don't know what the original scale of the game was going to be, but i can see it being re-worked as a sort of Journey style experience. I don't mean a linear adventure the way Journey was, just a similar size and scope, mess around with the mechanics, the animals, the world, maybe it's $20, maybe they test some tech for use in next gen.
I still think that the game that is now known as BG&E2 didn't start out as that game, but got rebranded to drive customer excitement (& stockprice) up in an effort to fend off the hostile Vivendi takeover. It just makes no sense to me that Michel Ancel starts a studio, announces his debut game, and then leaves that project in limbo after announcing it to the world to work on his old series instead.
Imagine how weird it would be for Ubisoft to have this guy in your stable and not giving him the opportunity to make this sequel in 14 years , but right as starts his own studio and announces his debut title with this studio, you pull him back to make a sequel? That's something that only happens if there's a real threat on the horizon and a friend needs you to help him out real bad.
I guess it worked out though. Vivendi sold all it's Ubisoft stocks, while Tencent & the Ontario Teachers' Pension Plan bought in without getting a seat at the board.
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