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Copy protection (PC EGA)
Copy protection (PC EGA)

Zany Golf is a crazy minigolf simulator designed by Will Harvey and published by Electronic Arts. This game was available in 1988 on all the popular types and brands of 16-bit computers and was also converted onto the Genesis in 1990. It is based on an Apple IIGS program, so all the art, music and code were originally done for the Apple IIGS.

The PC version only supports 16 colored EGA graphics, so owner of a more basic machine with a CGA graphic card couldn't play this game at that time. This version also includes an in-game copyright protection and the player has to enter a code before the "Hamburger" hole from an code wheel to continue the game.

The "Magic Carpet" hole is missing in the Genesis version of the game because the Genesis controller isn't suited to controlling the ball on the magic carpets. Instead the "Magic Carpet" hole has been replaced by the "Mystery" bonus hole from the computer game versions and has been renamed to "Knockout Nightmere". The beautiful intro screens found in the computer game versions to distract from disc-access and loading time have been removed too due to the instant cartridge loading.

Zany Golf was also part of the "AMIGA 500 DELUXE" software pack bundled with Amiga 500 machines that were sold worldwide in 1990.


Aiming and shooting (Amiga)
Aiming and shooting (Amiga)

Up to four players can tackle consecutively the mad nine-hole course, and eventually the mysterius tenth. Each player begins with five shots and each of the nine holes must be completed within par to play the mysterius tenth hole. Par is the maximum number of strokes it should take for one participant to get the ball into the hole. Unused shots are carried over from previous holes and extra strokes are awarded for putting within a time limit or by hitting a fairy. The game is over if a player runs out of strokes before getting the ball into the hole.

A shot is played by clicking on the ball and then dragging the cursor away to draw a white dotted line between the ball and the cursor. The direction of the line indicates the path of the ball, its length the strength of the shot. By releasing the mouse button, the ball will shoot off following the line of the cursor. The ball bounces off walls and obstacles, and follows natural forces like gravity.


1: Windmill (Par 2) [Genesis title:
1: Windmill (Par 2) [Genesis title: "Wacky Windmill"]
No Caption Provided

To get a bonus stroke the ball should be shot directly into the windmill.

2: Hamburger (Par 3) [Genesis title:
2: Hamburger (Par 3) [Genesis title: "Hamburger Hill"]
No Caption Provided

Clicking fast the mouse button makes the hamburger bounce, then the catsup should be used to rebound off the ball.

3: Walls (Par 2) [Genesis title:
3: Walls (Par 2) [Genesis title: "Will's Walls"]
No Caption Provided

Walls move continuously up and down. The third wall should be hit to get to the area with the hole.

4: Pinball (Par 3) [Genesis title:
4: Pinball (Par 3) [Genesis title: "Pinball Palace"]
No Caption Provided

Using the flippers on the pinball table the two drop targets must be hit with the ball. To get a bonus stroke the left corner hole must be entered.

5: Fans (Par 3) [Genesis title:
5: Fans (Par 3) [Genesis title: "Frantic Fans"]
No Caption Provided

After putt the fans can be activated by wiggling the mouse. The fans can be used to blow the ball in the direction of the arrows.

6: Magic Carpet (Par 2)
6: Magic Carpet (Par 2)
No Caption Provided

This hole is not available in the Genesis version. When the ball is over the magic carpet(checkered pattern) it can be steered with mouse.

7: Castle (Par 3) [Genesis title:
7: Castle (Par 3) [Genesis title: "Chaotic Castle"]
No Caption Provided

The portcullis opens and closes periodically, to get a bonus stroke the castle gate must be entered.

8: Ant Hill (Par 3) [Genesis title:
8: Ant Hill (Par 3) [Genesis title: "Ambling Ant Hill"]
No Caption Provided

A dircetly putt into the hole on top of the hill is not possible because its moving(by ants?). The edge bumpers should be used instead to hole the ball.

9: Energy (Par 5) [Genesis title:
9: Energy (Par 5) [Genesis title: "Energy Enigma"]
No Caption Provided

First the two buttons on the big computer must be hit with the golf ball. Then a shoot into the suction tube should get the ball to the top level. Alternatively the ball can be sent into the mouse hole when the eyes in the hole glow red for an instant.

10: Mystery (Par 4) [Genesis title:
10: Mystery (Par 4) [Genesis title: "Knock-Out Knightmare"]
No Caption Provided

Replacement for the "Magic Carpet" hole in the Genesis version. On the home computer versions this hole is only accessible by completing the rest of the course under par or putting the ball into the mouse hole on the "Energy" level while the eyes in the hole glow red. After putt the game turns into a version of Arkanoid or Breakout. A paddle is controlled by the player with the mouse and all drop targets on the incline must be hit with the ball to activate the corner escape holes which lead to a checkerboard-like putting green. On checker green, squares that flash should be avoided.


Amiga Computing05/198976,77Amiga95 out of 10095
Mike RawlinsEnglish
C+VG (Computer and Video Games)12/199096,97Amiga88 out of 10088
Zero01/1991106Atari ST88 out of 10088
The Games Machine05/198935Amiga84 out of 10084
The Games Machine04/198927Atari ST83 out of 10083
The Games Machine04/198927PC82 out of 10082
C+VG (Computer and Video Games)03/198948Atari ST81 out of 10081
Paul GlanceyEnglish
ZZap04/198924Amiga81 out of 10081
Maff Evans, Kati HamzaEnglish
Amiga Action01/199126Amiga81 out of 10081
Doug JohnsEnglish
Atari ST User05/198926,27Atari ST8 out of 1080
David McLachlanEnglish
CU (Commodore User)04/198937Amiga80 out of 10080
Mark MainwoodEnglish
Raze01/199180Amiga, Atari ST75 out of 10075
Mean Machines11/199068,69Genesis74 out of 10074
Joystick01/1991100Genesis72 out of 10072
J'm DestroyFrench
Power Play04/198955Atari ST72 out of 10072
Heinrich LenhardtGerman
Power Play Sonderheft 11989121Amiga, Atari ST72 out of 10072
Henrik FischGerman
The One03/198969,70Atari ST, PC70 out of 10070
Gary PennEnglish
Svenska Hemdatornytt03/198937Atari ST70 out of 10070
Clas KristianssonSwedish
Svenska Hemdatornytt11/198920,21PC70 out of 10070
Ahrvid EngholmSwedish
880 Gamer05/201424,25Amiga69 out of 10069Mark StannerEnglish
ACE (Advanced Computer Entertainment)04/198964Atari ST688 out of 100069
Bob WadeEnglish
Power Play03/198950PC69 out of 10069
Heinrich LenhardtGerman
Power Play Sonderheft 11989121PC69 out of 100 69Henrik FischGerman
ACE (Advanced Computer Entertainment)05/198978Amiga688 out of 100069
ACE (Advanced Computer Entertainment)05/198980PC688 out of 100069
Generation 402/199193Genesis64 out of 10064
AUI (Amiga User International)04/198940Amiga6 out of 1060
Tony HorganEnglish
Power Play03/1991150Genesis57 out of 10057
Martin GakschGerman
ASM (Aktueller Software Markt)03/1991114Genesis6.4 out of 1253
Hans-Joachim AmannGerman
ACE (Advanced Computer Entertainment)04/199164,65Genesis520 out of 100052
Richard EvansEnglish
Antic's Amiga Plus03/199092Amiga2 out of 540
Guy WrightEnglish
Datormagazin04/198916Amiga3 out of 1030
Magnus FriskyttSwedish
ASM (Aktueller Software Markt)04/198950Atari ST2.2 out of 1218
Martina StrackGerman
ACAR (The Australian Commodore and Amiga Review)06/198928,29Amiga--John HatchmanEnglish
Amazig Computing07/198950Amiga--Joe DiCaraEnglish

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