Zany Golf is a crazy minigolf simulator designed by Will Harvey and published by Electronic Arts. This game was available in 1988 on all the popular types and brands of 16-bit computers and was also converted onto the Genesis in 1990. It is based on an Apple IIGS program, so all the art, music and code were originally done for the Apple IIGS.
The PC version only supports 16 colored EGA graphics, so owner of a more basic machine with a CGA graphic card couldn't play this game at that time. This version also includes an in-game copyright protection and the player has to enter a code before the "Hamburger" hole from an code wheel to continue the game.
The "Magic Carpet" hole is missing in the Genesis version of the game because the Genesis controller isn't suited to controlling the ball on the magic carpets. Instead the "Magic Carpet" hole has been replaced by the "Mystery" bonus hole from the computer game versions and has been renamed to "Knockout Nightmere". The beautiful intro screens found in the computer game versions to distract from disc-access and loading time have been removed too due to the instant cartridge loading.
Zany Golf was also part of the "AMIGA 500 DELUXE" software pack bundled with Amiga 500 machines that were sold worldwide in 1990.
Up to four players can tackle consecutively the mad nine-hole course, and eventually the mysterius tenth. Each player begins with five shots and each of the nine holes must be completed within par to play the mysterius tenth hole. Par is the maximum number of strokes it should take for one participant to get the ball into the hole. Unused shots are carried over from previous holes and extra strokes are awarded for putting within a time limit or by hitting a fairy. The game is over if a player runs out of strokes before getting the ball into the hole.
A shot is played by clicking on the ball and then dragging the cursor away to draw a white dotted line between the ball and the cursor. The direction of the line indicates the path of the ball, its length the strength of the shot. By releasing the mouse button, the ball will shoot off following the line of the cursor. The ball bounces off walls and obstacles, and follows natural forces like gravity.
|Amiga Computing||05/1989||76,77||Amiga||95 out of 100||95 ||Mike Rawlins||English|
|C+VG (Computer and Video Games)||12/1990||96,97||Amiga||88 out of 100||88 ||-||English|
|Zero||01/1991||106||Atari ST||88 out of 100||88 ||-||English|
|The Games Machine||05/1989||35||Amiga||84 out of 100||84 ||-||English|
|The Games Machine||04/1989||27||Atari ST||83 out of 100||83 ||-||English|
|The Games Machine||04/1989||27||PC||82 out of 100||82 ||-||English|
|C+VG (Computer and Video Games)||03/1989||48||Atari ST||81 out of 100||81 ||Paul Glancey||English|
|ZZap||04/1989||24||Amiga||81 out of 100||81 ||Maff Evans, Kati Hamza||English|
|Amiga Action||01/1991||26||Amiga||81 out of 100||81 ||Doug Johns||English|
|Atari ST User||05/1989||26,27||Atari ST||8 out of 10||80 ||David McLachlan||English|
|CU (Commodore User)||04/1989||37||Amiga||80 out of 100||80 ||Mark Mainwood||English|
|Raze||01/1991||80||Amiga, Atari ST||75 out of 100||75 ||-||English|
|Mean Machines||11/1990||68,69||Genesis||74 out of 100||74 ||Julian||English|
|Joystick||01/1991||100||Genesis||72 out of 100||72 ||J'm Destroy||French|
|Power Play||04/1989||55||Atari ST||72 out of 100||72 ||Heinrich Lenhardt||German|
|Power Play Sonderheft 1||1989||121||Amiga, Atari ST||72 out of 100||72 ||Henrik Fisch||German|
|The One||03/1989||69,70||Atari ST, PC||70 out of 100||70 ||Gary Penn||English|
|Svenska Hemdatornytt||03/1989||37||Atari ST||70 out of 100||70 ||Clas Kristiansson||Swedish|
|Svenska Hemdatornytt||11/1989||20,21||PC||70 out of 100||70 ||Ahrvid Engholm||Swedish|
|880 Gamer||05/2014||24,25||Amiga||69 out of 100||69||Mark Stanner||English|
|ACE (Advanced Computer Entertainment)||04/1989||64||Atari ST||688 out of 1000||69 ||Bob Wade||English|
|Power Play||03/1989||50||PC||69 out of 100||69 ||Heinrich Lenhardt||German|
|Power Play Sonderheft 1||1989||121||PC||69 out of 100|| 69||Henrik Fisch||German|
|ACE (Advanced Computer Entertainment)||05/1989||78||Amiga||688 out of 1000||69 ||-||English|
|ACE (Advanced Computer Entertainment)||05/1989||80||PC||688 out of 1000||69 ||-||English|
|Generation 4||02/1991||93||Genesis||64 out of 100||64 ||-||French|
|AUI (Amiga User International)||04/1989||40||Amiga||6 out of 10||60 ||Tony Horgan||English|
|Power Play||03/1991||150||Genesis||57 out of 100||57 ||Martin Gaksch||German|
|ASM (Aktueller Software Markt)||03/1991||114||Genesis||6.4 out of 12||53 ||Hans-Joachim Amann||German|
|ACE (Advanced Computer Entertainment)||04/1991||64,65||Genesis||520 out of 1000||52 ||Richard Evans||English|
|Antic's Amiga Plus||03/1990||92||Amiga||2 out of 5||40 ||Guy Wright||English|
|Datormagazin||04/1989||16||Amiga||3 out of 10||30 ||Magnus Friskytt||Swedish|
|ASM (Aktueller Software Markt)||04/1989||50||Atari ST||2.2 out of 12||18 ||Martina Strack||German|
|ACAR (The Australian Commodore and Amiga Review)||06/1989||28,29||Amiga||-||-||John Hatchman||English|
|Amazig Computing||07/1989||50||Amiga||-||-||Joe DiCara||English|