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Game » consists of 9 releases. Released Dec 12, 1994
A computer sub-system which automatically guides your vessel.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The act of aerial combat between two or more fighter aircraft. A common occurrence in many combat flight games, it is the equivalent of a firefight in a first- or third-person shooter.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Games that have been used as the basis for motion pictures.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A digital storefront which donates some of its profits to charity.
The Kilrathi are a race of warlike extraterrestrials. Physically they are bipeds who strongly resemble big cats with leonine manes.
Cutscenes involving real actors on a set or in front of a chroma key screen.
A stylistic choice of employing small polygon counts for meshes.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
For games that feature a mission briefing before gameplay.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A digital distribution platform owned and operated by EA.
In the sky or in the blackness of space, these guys can get you from one place to another, and maybe blow up a few bad (or good) guys along the way!
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
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