I really wish this game allowed for brute-forcing your way through, in the same vein as Rogue Legacy. I’m not great at precision control but I can be very persistent. In Rogue Legacy, if I ran the castle 20 times, I might not beat a boss but I’ve probably earned enough money to boost my health and damage output, and that means I’ll be able to make more progress inside the castle and want to keep my playing.
In this game, you collect persistent currency, but you spend it on stuff to make your build different, not better, which means I get frustrated and give up. That system seems counterintuitive to Rogue-likes or Rogue-lites. I think the intended progression system of a Rogue-like is that your persistence in the games means you get better as you master the controls, and in a Rogue-lite, your persistence means you can get stuff to make path easier. This system just lets you switch stuff up occasionally, which means you’re often starting over from scratch and not making any progress at all. I don’t get it. Or maybe I just suck, or maybe both.
That said, it entertained me for at least ten hours, and the game only cost $15, so I Feel like I got my money’s worth out it. I just think it could have been better with a few minor tweaks.
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