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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
A practitioner of alchemy; the brewing and making of substances with unusual properties.
One of the two major factions in World of Warcraft the other being their enemy, the Horde.
Games which are based on or feature concepts inspired by the the legend of King Arthur of Camelot, the Knights of the Round table, and the Quest for the Holy Grail.
The Assembly is one of the four factions of the Nexus Force. Led by Doctor Overbuild, the Assembly specializes in building and the wise usage of creativity.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Pyromancers of the Bright Order are part of the Bright College of Magic in the Warhammer Universe.
The time it takes to cast a spell or ability
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Conjuration is the magic school of manifesting objects such as weapons out of thin air. In some settings, conjurers are also responsible for summoning creatures.
An effect that deals damage to anything that attacks or touches the character.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
A common class in fantasy RPG's, the elementalist uses his/her magical powers to shape earth, subdue fire, alter water and control wind.
An elephant is the largest land mammal who has big ears, a trunk for a nose, a tail, and tusks. Supposedly they have good memories, hidden graveyards, a love of peanuts, and a great fear of mice.
Erudites are a race in the EverQuest series. As humans evolved from barbarians, Erudites believe they are the next evolutionary step. Erudites are the most intelligent race of people in the world of Norrath.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
These reanimated hands scurry around the Plane of Fear instilling panic any intruders.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
One of the three dominant Great Houses in Morrowind.
High Elves is a race in the fantasy genre. They are all good-natured, but are often considered rude or prudish by other races. High Elves are highly intelligent, but also wise, making them great magic users of all types.
The Hive are an ancient alien race in the Destiny universe. They are guided by a religious principle known as the Sword Logic, a doctrine which instructs the Hive to destroy all other civilizations in order to feed the Worms that dwell within them.
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