I found both games pretty unspectacular from a level design and shooty shootin' perspective, but New Colossus was perceptibly harder just because it was really hard to notice whether you were taking damage or not. I purchased the season pass when I bought the game because I was really excited to do more in that game based on the early footage I'd seen, but as it became apparent the season pass content was focused on the three body mods and had an entirely different storytelling technique...let's just say I finally booted up the first episode two nights ago after that patch increasing damage signals on the edges of the screen, ran through about half of the content until I died in a fight due to carelessness and being a bit rusty with the game and rather than try again, uninstalled it immediately.
I found New Order underwhelming all the way around, but New Colossus was an amazing power fantasy on Easy (I still died a fair amount) with my favorite action movie of 2017 wrapped around it. So for me it's not that they changed anything gameplay wise, it's that they found a way to make their mediocre gameplay more compelling. I don't know how anyone could've enjoyed that experience on a regular difficulty, though, and I'm no wimp (played Horizon NG+ on Ultra Hard, Bioshock Infinite on Hard, The Witcher 3 on Hard, etc.) though I do typically prefer whatever the default is, I'll bump a game up to Hard if I'm finding it enjoyable and reasonable. Nothing about these two games feels reasonable or fun to me, except double barrel shotguns on easy mode.
One thing I will give them credit for is that they basically dropped boss fights altogether. The boss fights were easily thew orst thing about New Order; I couldn't even beat the final boss on easy after three days and dozens of tries. It was even more deflating when I looked up how that game ended and realized all I'd been struggling for was a two minute cutscene where BJ maybe-dies, except it was just a few weeks ahead of New Colossus dropping so I knew that wasn't the case.
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