Perhaps it was a symptom of coming to New Order after having so thoroughly enjoyed DOOM 2016, but it felt to me like a dry run for ideas that id were able to indirectly iterate on and make an actually entertaining product out of. TNO was obviously ambitious, but I didn't completely enjoy the stealth elements, I didn't think it looked particularly good (I played the PS4 release, which I believe is simply a port of the PS3 game) and I thought the gunplay was adequate but nothing like, say, Destiny or DOOM though dual wielding was cool.
But my two biggest issues with the game was that I found navigation often inscrutable; DOOM's map wasn't great either but at least I could make sense of it. I spent a ton of time backtracking and trying to figure out where the fuck this game was asking me to go and it extended a lot of sequences needlessly. There was also a point involving an airplane on the side of a cliff I remember for some reason not being able to figure out how to get past for several minutes, and if I'm any kind of gamer I'm the sort that's average at all games but picks up on what he's supposed to be doing immediately. So I can't help but feel like it's the game's fault if I feel like there's nowhere to go. I also spent like ten minutes trying to find the last item I needed to trigger the chainsaw cutscene in Chapter 2; I'm not sure I've been made to feel so oblivious by such a simple game in a long time.
Most importantly, though, because I would've finished the game otherwise (though I also felt the story was slapdash and hokey in a mostly bland way, I'm willing to give it the benefit of the doubt things would have gotten better in the second half) I ran into a bug that resulted in the game launching to a black screen and nothing else, hard-locking my system and forcing a hard reset and a system debug every time I tried to launch the game. I tried researching it and nothing positive turned up so I just uninstalled the game and moved on. For context, as best I can remember I had just finished stealing the stealth helicopter, Chapter 6, because the summary of the following chapter is completely unfamiliar to me.
All that is to say that while this was one of my three favorite reveals of E3 so far (the other two being Anthem and Need for Speed, with a nod towards whatever that Blade Runner ripoff game was I won't be able to play on Playstation for the foreseeable future) I have a lot of reservations about whether I'll actually want to play this game. My hope would be they've had more than enough time to polish all the rough edges this game had and more time to focus on nuance and detail rather than the broad strokes they painted with the first time around, as well as learn from what id did with DOOM much in the same way I suspect id learned from MachineGames.
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