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Game » consists of 2 releases. Released Sep 29, 2005
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Games that allow fauna to be used as weapons.
Because you'd never expect a banana to be an undercover cluster grenade.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
MAYOR PEDROS attacks and hits 1 Pistolero for 20 points of damage reducing him to a thin red paste.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
An earthworm is a legless, sightless, hermaphrodite worm that mostly lives underground. Many video games give them eyes and/or arms and legs.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
Games with cartoony, colourful, happy art styles that involve a lot of bloodshed, violence and killing. Examples would be Castle Crashers, Team Fortress 2, Battlefield Heroes, Alien Hominid, Conker's Bad Fur Day...
Hotseat multiplayer mode allows multiple people to play the same game on one system. This generally only applies to turn based games such as Civilization IV or Advanced Wars.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A character that deliberately destroys themselves in order to kill their enemies. This can be something like letting a grenade kill yourself and your enemy in a first person shooter.
Characters who lack body parts that people in the real world have, yet they still utilise their bodily functions.
Characters that transport themselves via missiles.
Mostly found in RPGs, these are status ailments that continue outside of battle.
Roping involves moving around, often along very complex paths, by using a grapple without coming to a stop. Made famous by the Worms franchise.
The hindrance of an operation and destruction of property.
Those creatures that go 'baa' and grow wool on their backs.
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