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Game » consists of 4 releases. Released Oct 27, 2003
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A scuffle typically between two women that involves actions such as nail scratching, pulling hair, and slapping.
Character Creation refers to characters created by players themselves, rather than developers.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Typically found in fighting games, combos are a series of strung-together moves.
A real-life athlete who appears on the cover art of a sports game. Usually an up-and-coming star in the sport or a perennial fan favorite.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Females with the double X chromosome, contrary to the fighters of the XY variety.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Games based on TV shows, which includes live-action and cartoons.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Games that feature characters whose hair movement is governed by a physics engine.
Modify the height of your created character.
Video games developed in Japan but based on Western IPs.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Sometimes one playable character just isn't enough.
When a crowd is present in a game (often invisible) that does nothing more than cheer or boo, depending on the player's performance.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
A piledriver is a professional wrestling move in which the wrestler grabs his opponent, turns him upside-down, and drives the opponent's head into whatever happens to be below.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Professional wrestlers have appeared in loads of games over the years.
Games that include real photography on the game's cover.
These men and women are present to officiate sporting events and racing games. Notable referees in the article are: Lakitu, John Madden, Punch-Out! Referee and DJ Jazzman.
Characters that are designed to be scantily-clad.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
The Spike Video Game Awards recognized the best games of 2003.
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