657: The Content
The Jackbox Party Pack 7
Ep. 405 - In Silence
Six Crazy Frights
We Be Drummin'! 10/29/2020
The HotSpot - Episode 384
Film & 40s
BOO(ze)!: Idle Hands
Extra Life 2020: The Bombening
The Community Spotlight 2020.10.24
The Community Spotlight 2020.10.17
The Community Spotlight 2020.10.10
Ranking of Fighters 2020 T-Shirt
Interlocking Dad Hat
Giant Bomb Dad Hat
consists of 4 releases.
Released Feb 28, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Games with stories that involve aliens invading the main character's home planet.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A secondary function for a single weapon, such as launching a grenade from a rifle.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer and open-world games give players a chance to try this sneaky tactic themselves.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Players can design a base or dungeon for their characters to inhabit.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Games that ask the player whether they are sure about the decision that they have just made.
A small, immobile marine animal found on the sea floor.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Mechanical upgrades to a character's weak biological flesh. A common concept in futuristic video games.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Sometimes you want a challenge, sometimes you wanna coast.
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
Games that include a simulated economy which the player(s) can affect.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
Frequently seen in RPGs and Fighting games, The EHI helps you calculate the current health of your opponent.
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