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Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Players can design a base or dungeon for their characters to inhabit.
Cider a Windows compatibility layer optimized for gaming which is a proprietary extension of WINE that enables PC games to run on Intel powered Macs with little or no modification.
Trading systems allow players to trade items, money and other objects between each other.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Games that include a simulated economy which the player(s) can affect.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A ship or object travels faster than the speed of light to reach distant locations. An example is the Mass Relay system in Mass Effect.
GamersGate is a client-free digital distribution service.
Known sometimes as jump gates, hyperspace gates, star gates, these structures are like Satellites that use wormhole technology to propel ships either simultaneously to another sector in space or greatly cuts down the travel time. Though they can be human made, they often have been created hundreds or thousands of years before humanity travels the stars, by an ancient race that often are extinct.
The extraction of valuable minerals from the earth.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Space is usually empty, but sometimes it's filled with virtual death machines.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
When a game has something like "²" or "™" in its title. When the box art is stylized, this isn't applicable; it has to be part of the game's official title.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Terraforming describes the process of altering an environment in order to sustain human life. This is commonly seen in science fiction, where terraforming adds oxygen to the environment, flora and fauna, and even water.
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