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An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Games that used to be available on Steam, but have since been removed.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
Start doesn't mean "A". Start means "start", son. Kids these days...
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
SpeedTree is a software toolkit that generates realistic forests on the fly.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
A cloud of fine particles.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
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