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    Xbox 360

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    The Xbox 360 is the second game console produced by Microsoft Corporation and is the successor to the original Xbox.

    About the Kinect...won't you miss the rumble?

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    RJay_64

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    #1  Edited By RJay_64

    In most controllers, you get rumble.  But with the Kinect feedback you get...nothing because your body is the controller!

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    mfpantst

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    #2  Edited By mfpantst

    Didn't you hear, they're putting tazers on the sensor ports so you still get the rumble!

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    FritzDude

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    #3  Edited By FritzDude

    Isn't it already much rumble with the human body?

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    kevinski

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    #4  Edited By kevinski

    Microsoft should release something along the lines of the Rez Trance Vibrator. XD

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    MrKlorox

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    #5  Edited By MrKlorox

    No because I have a Buttkicker attached to my gaming chair and I refuse to play games standing up.

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    TheUnsavedHero

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    #6  Edited By TheUnsavedHero

    I'll be fine because I ain't buying it. At least not when it first comes out.

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    Raymayne

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    #7  Edited By Raymayne

    Seriously? 0_0 
     
    No...I have vibe turned off anyway cause it tends to annoy me.

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    mfpantst

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    #8  Edited By mfpantst
    @Raymayne said:
    " Seriously? 0_0  No...I have vibe turned off anyway cause it tends to annoy me. "
    You, my friend, deserve the kinect.
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    ch3burashka

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    #9  Edited By ch3burashka

    Don't worry; they'll be selling peripheral rumble packs that you can stick in various orifices. 

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    mylifeforAiur

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    #10  Edited By mylifeforAiur

    Not essential, but still lame :I

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    ptys

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    #11  Edited By ptys

    Playing my GameCube WaveBird controller yesterday and I asked myself the same question. I said no, I was playing Resident Evil and the tension was still there.

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    WilliamRLBaker

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    #12  Edited By WilliamRLBaker

    no, Even If I was getting one I wouldn't miss rumble I've hated rumble since day one and have since its inception always turned it off.

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    JJWeatherman

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    #13  Edited By JJWeatherman

    Obvious solution: 

    Special vest lets players feel video game blows
    Virtual attacks in games can translate to physical sensations with new technology.

    Quote:
    LOS ANGELES (AFP) - A US surgeon working on a "tele-health" breakthrough has devised a way for video game warriors to feel shots, stabs, slams, and hits dealt to their on-screen characters.

    A vest designed by doctor Mark Ombrellaro uses air pressure and feedback from computer games to deliver pneumatic thumps to the spots on players' torsos where they would have been struck were they actually on the battlefields.

    The "3rd Space" vest will make its US debut in November at a price of 189 dollars.It will be launched with the first-person shooter game "Call of Duty" and a custom-made title.

    "It was originally designed as a medical device," Ombrellaro told AFP while letting gamers try the vest at the E for All video game exposition in Los Angeles.

    "To give medical exams via the Internet to prisoners, the elderly, those in rural communities and other isolated people."

    Visit Yahoo!'s Exclusive CALL OF DUTY 4 Launch Central

    The medical version of the vest is more sophisticated, enabling doctors sitting at their computers to prod, poke and press patients' bodies from afar and get feedback on what they are virtually feeling, according to Ombrellaro.

    That model is pending approval by the US Food and Drug Administration, which wants to be assured that diagnosis made using the vests are reliable.

    "You can teleconference with patients but you are missing the hands-on," the vascular surgeon said. "Being able to do that is the last step to tele-health."

    A 3rd Space vest that mimics the feeling of G-forces and turning pressures for flight and car games is to be launched early next year, after Ombrellaro's company TN Games finds exciting titles to match it with.

    TN Games is based in technology giant Microsoft's home town of Redmond, Washington.

    "We've had some Microsoft people check it out," Ombrellaro said.

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    ZeroGravX

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    #14  Edited By ZeroGravX

    While I have no intention on getting a Kinect (just doesn't look interesting to me) I would imagine the fact that you're not sitting down holding a controller, but instead performing the motions the game requires would be enough to satiate your need for physical feedback. Yes?

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    mesklinite

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    #15  Edited By mesklinite

    If you get the proper visual feedback I don't think you need it. Take your shape fitness evolved. You see yourself in almost a 1 to 1 update. The bones turn green if you get the right move. But don't get me wrong if someone were to do a shooting game only using kinect. Then yes I would miss rumble, and I don't think it would be fun. You would need a controller to hold.
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    Lukeweizer

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    #16  Edited By Lukeweizer
    @FritzDude said:
    " Isn't it already much rumble with the human body? "
    Exactly. Your entire body is moving.
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    GunnBjorn

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    #18  Edited By GunnBjorn

    Unless there's a super game coming for the Kinect, I'll not miss it since I simply will not buy one.
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    Siphillis

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    #19  Edited By Siphillis

    There's going to be enough rumble from all the running/jumping shannanogans. 
     
    And besides, Jack Tretton said "rumble was a last-generation feature."

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    White_Silhouette

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    #20  Edited By White_Silhouette

    Smashing my hands and arms in to people/things near by is enough feedback for me.

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    RJay_64

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    #22  Edited By RJay_64
    @mrcool11 said:
    " You are the rumble! "
    What if you are playing a "catch" simulator.  You throw the ball...feels fine right?  The screen throws the ball back...you will feel like you're catching thin air.
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    HandsomeDead

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    #23  Edited By HandsomeDead

    I always turn rumble off. It's so pointless.

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    marrec

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    #24  Edited By marrec

    No, because I'm part of the PC master-race. 
     
    Mouse don't rumble!

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    Deusoma

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    #25  Edited By Deusoma
    @mfpantst said:
    " @Raymayne said:
    " Seriously? 0_0  No...I have vibe turned off anyway cause it tends to annoy me. "
    You, my friend, deserve the kinect. "
    I bet he inverts his vertical axis, too. *shudders*
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    duderbattalion

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    #26  Edited By duderbattalion

    Wow .. I had never thought of that.

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    FCKSNAP

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    #27  Edited By FCKSNAP

    Last-gen technology, dudes! Keep up!

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    TheGreatGuero

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    #28  Edited By TheGreatGuero

    What about earthquakes? Shouldn't they count?

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    mfpantst

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    #29  Edited By mfpantst
    @Deusoma said:
    " @mfpantst said:
    " @Raymayne said:
    " Seriously? 0_0  No...I have vibe turned off anyway cause it tends to annoy me. "
    You, my friend, deserve the kinect. "
    I bet he inverts his vertical axis, too. *shudders* "
    I just shat myself.  Scary.
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    MooseyMcMan

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    #30  Edited By MooseyMcMan

    I'm still using SIXAXIS controllers on my PS3. Those have zero rumble.  
     
    But I still have no wanting of getting Kinect. 

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    AhmadMetallic

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    #31  Edited By AhmadMetallic
    @WilliamRLBaker said:

    " no, Even If I was getting one I wouldn't miss rumble I've hated rumble since day one and have since its inception always turned it off. "

    you just said Inception! 
      

    ehhhehehe..hehe..ehhhhehe 
    ehhhehehe..hehe..ehhhhehe 
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    ZipCrash

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    #32  Edited By ZipCrash

    I can't stand rumble. I never understood the appeal. I bought a rumble pack for my n64 back in the day, played with it for like an hour and took out and threw it to the side. I've been disabling rumble ever since then.
     
    Regardless I couldn't give two shits about Kinect. Especially since it's not even playable in my bedroom where my 360 is since I don't have space.

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    Death_Unicorn

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    #33  Edited By Death_Unicorn

    They could make an earthquake generator, right?

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    iam3green

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    #34  Edited By iam3green

    yeah, i think it will be fine. i won't miss it because i'm not getting kinect when it comes here.

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    Blom89

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    #36  Edited By Blom89

    I turn rumble off while I'm playing.

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