Ok so I brought up sort of a similar topic (check out GiantBomb...360 fanboys?), and a lot of poeple led me to believe that they are in a way but they do want the other consoles to succeed just like I do.
However, someone brought something in that topic that shown that most publishers ship the press mainly 360 copies of their games (if theyre multi-platform). Whys is this? I understand that the PS3 can be hard to work with, but they still do it. I've checked out the 360 and PS3 versions of all kinds of games. For example, The Orange Box. And I've seen reports that they hate working with the PS3 or Sony in general.
My question is this. Why do they love the 360 so much? Are they getting paid? IS it really that much easier to work with? Konami, Capcom, EA, etc. can do it. Why can't they?
Opinions anyone?
Xbox 360
Platform »
The Xbox 360 is the second game console produced by Microsoft Corporation and is the successor to the original Xbox.
Are the publishers 360 fanboys?
Basically, developers like it because the hardware is more PC-like, making it something more familiar to work with.
Giantbomb probably works with what they are given, but I do tend to believe they "favor" the 360 because it's what they all tend to game on the most. I think that's a more personal thing, however, and it doesn't show through in their actual judgment of things. You'll notice in a lot of their Wii quick looks, in particular, they'll shy away from saying the game sucks outright, and usually comment on how it just isn't meant for them.
So basically it's too late for the PS3? Yes the 360 came out first and it had more stuff on the system from the start. But so did the dreamcast (minus the DVD player), but it met a poor fate. Not that I'm wishing this on the 360. How else am I going to play Gears of War 2 or Fable II.
" Ok so I brought up sort of a similar topic (check out GiantBomb...360 fanboys?), and a lot of poeple led me to believe that they are in a way but they do want the other consoles to succeed just like I do. However, someone brought something in that topic that shown that most publishers ship the press mainly 360 copies of their games (if theyre multi-platform). Whys is this? I understand that the PS3 can be hard to work with, but they still do it. I've checked out the 360 and PS3 versions of all kinds of games. For example, The Orange Box. And I've seen reports that they hate working with the PS3 or Sony in general. My question is this. Why do they love the 360 so much? Are they getting paid? IS it really that much easier to work with? Konami, Capcom, EA, etc. can do it. Why can't they?Opinions anyone? "I'm gonna sound like a douche, so please excuse me.
War...war never changes. AGAIN. I think it is cuz Xbox is easier to work with. PS3 got a lot of untapped potential tho. In way Sony was bit too hasty. If they released it later when people had means to push PS3 to the limit i guess publishers wouldnt be so "fanboyish" as u say they are. :D
Since a lot of companies are saying that the PS3 is harder to work with it stills baffles me. As more and more consoles come out later in the years they're going to get harder and harder to work with. Hey, if they can have good games like Killzone 2 and God of War III on the consoles with no problems then it has to be easy.
Well, there was another thing that came up. Activision. They said if Sony doesn't drop their price then they won't release any games on the PS3. Doesnt that give you reason to believe that maybe it's the price that doesnt sell the PS3? Yes, Sony does need to drop the price and when they do a lot of potential will come their way. Especially when the new people get it they'll relize that there's free online play.
Valve has expressed its discontent with developing for the PS3 on more than one occasion, because they, for whatever reason, find the system's architecture very difficult to work with. That said, the PS3 is my console of choice and I can accept this without too much anger at Valve. It's just a shame, is all.
Sells better than PS3 and PC for the majority of third party games and is easy to develop for, that's why they like it.
it is supposedly be easier to make for the 360 version. there are more 360 out there then ps3 user based. u really can't tell a difference if u don't mind them.
PC also gets screwed sometimes. a lot of developers don't feel like optimizing the games for them. like look at this:
ghostbusters requirement
Minimum System Requirements
OS: Windows® XP
CPU: Dual-core Any Intel® or AMD® or faster
RAM: 2 GB
Graphics: NVIDIA® GeForce® 8400 512 MB or ATI®Radeon® X1300 512 MB, Shader 3.0 Required
Sound: DirectX® 9.0c compatible
Hard Drive: 9 GB or more available hard drive space
Disc Drive: DVD-ROM drive.
Input: Keyboard and Mouse or Xbox 360® compatible controller
DirectX® 9.0c
OS: Windows® XP, Windows Vista™
CPU: Dual-core Any Intel® or AMD® or faster
RAM: 2 GB
Graphics: NVIDIA® GeForce® 8800 512 MB or ATI® Radeon® HD2900 512 MB, Shader 3.0 Required
Sound: DirectX® 9.0c compatible
Hard Drive: 9 GB or more available hard drive space
Disc Drive: DVD-ROM drive
Input: Keyboard and Mouse or Xbox 360® compatible controller
Direct X:DirectX® 9.0c
NOW look at crysis requirments.
recommended
CPU: Core 2 Duo/Athlon X2 or better
RAM: 1.5GB
Video Card: NVIDIA 7800 Series, ATI Radeon 1800 Series or better
VRAM: 512MB of Graphics Memory
Storage: 12GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP or Vista
DirectX: DX9.0c or DX10
funny how crysis is the best graphics out there and ghostbusters are more.
The general overall consensus from everybody woh aren't in Sony's pocket (Sucker Punch, Guerilla etc) Is that aside from the PS3 being more time consuming and harder to work with, they're development tools are alot more expensive.
Couple this with the smaller install base and discontent with Sony's overall arrogance after the success of the PS2, most companies focus on the 360 release, then think about the PS3 version and the breadcrumbs that are left go to the Wii when it comes to multiplats.
Valve (One of the developer who are pretty well respected in all communities with a smidge of appreciation of game design) absolutely hate the PS3 and refuse to cave into Sony's insistence on making the PS3 a trojan horse for Blu-ray first and game system second.
The only games I have on my PS3 are either exclusives or PSN games. Though me being an achievement whore is as much as a big deal as inferior ports.
@eckster said:
"@Akeldama said:" @eckster: i should probably post the 13 developer's accounts of working with the ps3. They all say its a better experiance. "As i should maybe post the 24 developer's accounts who worked on the PS3. They all said it was more difficult. "
I've heard that Microsoft can be difficult to deal with but ultiamtely working on the 360 is easier. It may be easier to work with Sony but I've heard it's challenging developing for the PS3.
"Probably just because it's easier to work with, I don't think publishers are fanboys. The PS2 was the console to go to before and that was from Sony. "
This.
These topics are fucking stupid, and the only thing they 'reveal' is the OP's stupidity.
The 360 is easier to work with, cheaper to publish for, and has a bigger install base. Theres no rabid fanboy-ism there, it's just a fucking no brainer. Last time around it was the PS2, and for the handheld it's the DS. Not to mention Microsoft are much friendlier to developers and publishers than either Sony or Nintendo (unless you already have a long-time working relationship with Sony or Nintendo, in which case they will gladly support you)
In order to be a fanboy, one must exhibit irrational reasons for performing certain actions in support of a particular thing/product/etc. In this case it's the total fucking opposite end of the scale, publishers are no more Xbox fanboys than I am a cornflakes fanboy because I occasionally eat them for breakfast. I don't eat them because i'm a fanboy, I eat them because they are a breakfast cereal and happen to be the easiest option in the kitchen.
Yes. Publishers, despite the misleading evidence to the contrary, don't care about money. All publishers care about is indulging personal preferences at the expense of the bottom line, just so they can lord it over Sony and tell them how much they suck. They then chug a beer and fist bump their buddies and tea bag the Sony representative. It's a rough business.
" All publishers see are charts with numbers on them. "Truth. This goes for most businesses.
I dont think they are fan boys. They can get a better return on the games they make from the 360. more 360's are in home's. Having friends that have or still are working for game makers will tell you that the 360 is just better to work with. Also the fact that the 360's video card has more to push because it only needs to give up little ram for the OS. Making games for the 360s is a lot like making games for PC's. I'm not going to say what is a better game system but the 360 is better to work with. Sony should have thought to make it better for devs to make games for. But they are in the mind set that thay are Sony and every one will make money off the name even if it takes a long time to make games for. How ever. We are long past that point and they should know how to deal with the PS3.
LOL WUT the xbox was more easier to make games for.Get your facts right.Oh yeah the 360 have a better gpu than the ps3" Same thing happened last generation. Xbox has more power, but its pointless as everyone will design for the PS2 as it was a less complex machine, out for a longer time, and sold better "
http://www.anandtech.com/video/showdoc.aspx?i=2453.
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