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    An official line of downloadable games for the Xbox 360 that were developed, peer-reviewed, and self-published by a community of indie developers using Microsoft's XNA framework.

    It's mapmaking alright!

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    Th3dz

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    #1  Edited By Th3dz

    Finally

    I've had so much to do in school right now I barely have had any time left for my project. But things are starting to go really nice now. Today I just completed a draft of the Mapmaker for my engine. Since I'm building most of the game with the technology in James Silvas book the textures are the same, but I'm working on setting a nice style to the whole look on the game.
    Anyways here's a picture of the mapmaker so far.

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    So now I'm going to start working on the character-animation-engine-kind-of-thingy! And I will hopefully have som nice result at the end of next week.

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    gunswordfist

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    #2  Edited By gunswordfist

    It's great that you found time to get started. You're WAY ahead of me. heh heh Well on trying to make your own unique game.

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    Coltonio7

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    #3  Edited By Coltonio7

    Looks awesome dude.

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    Th3dz

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    #4  Edited By Th3dz

    Thanks! You know when it comes to making games it's usually 80% planning 15% creating material and only 5 % coding so be sure that you plan the game before you start building. That conserns planning code also, as the structure of the code. Psuedocode is one good way to acheive something to work from, you could also make some JSP-sketches. (JPS = Jackson structured programming, google-it) :D

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