The Problem With Xbox LIVE and What You Can Do To Fix It
Well, apparently I've been taking the right steps all along. YAY! There's just not enough TheGreatGuero's and Gamer_152's in the world. What a shame!
Anyway, uhh... I'm going to bring up another issue. One problem with playing online is that it can be difficult to tell who it is that's yelling or saying racist comments or whatever. If a lot of people keep talking at once, you really have no way of telling, unless you want to try muting suspected culprits one by one until the hate speech stops. While that can work, it's really not ideal, since you know, you're trying to play a game, and shouldn't have to resort to that. I wish there was an easier way of singling them out. Too many times, even in pre-game lobbies, I'm listening to some idiot, or several, running their mouth, and with multiple people talking, I'm unable to pinpoint which one is causing the problem, and I don't want to report an innocent person.
Also, sometimes I can identify who the jerk is, but am unable to report them before the game starts, and then by the time the game is finished so I can report them, I forget who it was. It does help if I mute them during the game, then I can check out my list of recently played players and see which one I muted, and from there I can report him later, but still... the execution seems messy to me. The system could be better. I fear that either too many people don't really care enough to go through the effort or reporting users, or maybe they just don't know they can.
@TheGreatGuero: Sadly there just aren't enough people reporting the idiots out there. I think that the importance of reporting people could be made clearer, but on the whole it seems to be that as long as people have a system of muting people they don't want to hear, they don't care about how people acting like jackasses on online services will have an impact on others, influence things on a larger scale, or even affect them negatively in the long-term. You have technologies like Bungie's Banhammer where a large number of griefers can be identified and banned by an automated system, but we're a long way away from a time where all types of violators can be dealt with without human input.
I have been thinking that offering players some kind of reward in exchange for identifying players who turn out to be genuinely violating the CoC, could greatly encourage people to report abusers of XBL, but then you'd have the issue of people reporting people for the most minor offences in the hopes of gaining some reward. Logically you'd have to add some kind of countermeasure to the system to stop people doing that, but as far as I can see that would either mean punishing people in some way for making false reports, or employing a considerable number of XBL moderators to deal with a flood of false reports. Microsoft certainly aren't going to do the latter and the former is potentially unfair on those genuinely trying to make XBL a better place, and has the potential to scare people away from filing reports.
I agree with you that it can be hard to tell who is breaking the rules sometimes, especially when it comes to people abusing voice communications. Honestly I can't think of any system off of the top of my head that would really solve that problem but if you have some ideas I'd love to hear them. Stay cool.
lol the amount of thought that is going into this has been completely overshot. i don't want to be that guy, but the mute player function is there to mute players that annoy you. a lot of people have xbox 360s. you're going to run into assholes, it's inevitable. it's not that much bother to mute a few players here and there.
geez.
This kind of online behaviour within gaming communities also makes them far less approachable and only perpetuates negative stereotypes about games enthusiasts. This can potentially scare off people who would otherwise become players of traditional games and so is somewhat of a factor in limiting the expansion of the games industry. Furthermore I don't believe new users to these kinds of services should be free to harass other people anyway. When we see someone acting like a jackass online we can either do something about it or sit back and say "I'm going to let this person continue to act like a jackass to every other player they come across and only worry about myself in the short-term". I believe the latter is far too prominent of an attitude.
I'll be honest dude; the only time I've really spent on Live has been playing games with close friends (as you well know), and that was a bit of Halo 3 and some CoD: WaW. I tend to shy away from randomly-selected multiplayer console gaming because all the servers are hosted elsewhere, and it's not like on the PC where you can choose which server you're joining, or just call an admin over IRC when there's a troublemaker and get people kicked.
That said, I had my first foray into solo, randomly-selected Splinter Cell Conviction multiplayer just this week and was paired with someone who actually knew what teamwork was and how to use silenced weapons, as opposed to the jerk-faced idiot I expected carrying a Deagle and an AK. Prior to that the only time I had on Live was with you guys, playing against a random team from the US, and they were quite good sports as well. So for the moment, I can't really say anything about my personal experience on Live being sucky at all.
However, your philosophy does transfer neatly onto online flash games (using Kongregate as an example here); whenever we get a troll in the room, if there's no moderator online the regulars mass mute and usually at least one of us reports the offender. The moderators (when they're on, and not playing Runescape or Minecraft) are usually swift and just. This is probably what Live is lacking - realtime moderators. But you'd have to be crazy to actively sign up for a job that involved looking for troublemakers on videogames... wouldn't you?
@NinjaDuckie: It's been good to hear that your experiences on Xbox LIVE so far have been all okay. A lot of the games on XBL get hosted overseas but with games like Halo you can make it so that you are more likely to connect to servers geographically closer to you and as long as you have a reasonable connection lag isn't usually an issue with hosts that are abroad.
It's good to hear the moderators on Kongregate do a good job but Xbox LIVE moderation is a slightly different business. If there's an issue on Microsoft's end it's probably under-staffing, and I doubt it's due to people not wanting the job. Even if it was only as a moderator I'm sure there are a lot of people out there who would definitely be after a job at Microsoft. As they operate now I don't think it's really a case of there being real-time moderators or not, I think it's just that some moderation takes longer than others. If it's a case of people sending others offensive text communication then I imagine that's the kind of thing that could be sorted out very quickly, but with reports of things like misuse of the voice communication, which is one of the biggest problems on Xbox LIVE, it's not really a case of reading some text and ticking some boxes, it does require them to do proper investigations, something which I imagine is a rather lengthy process and just can't be done in real-time.
Just embrace your inner sailor and have a chuckle. I've learned a lot of new (and some rather creative) insults from XBL. Hell 2 days ago i played a match with some guy in Reach who had the best Duke Nukem impressions I've ever heard. I could not stop laughing for the entire match .
To try and repress the youthful bashfulness of the XBL community is just wrong imo. This is a America goddammit! Land of the free and all that jazz...
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