Remember that this is all obviously speculation based off of recent information. Clearly more information will be classified at E3 (and further from that) but this is the side of it that I see limited discussion over.
With the recent pre-E3 spew of ambiguous information, and the fact that there is 'no self publishing', on the Xbox One...
- What does this mean for regional releases and imports? Will games have to be released on the same day in every place in the world?
- If not, does this mean hypothetically that my 'family member' that I want in my 'shared library' who happens to live in a different continent, can play my games that I buy even if they aren't released there?
- Does this mean that 'family members' must be in the same region as you?
- What does this mean for countries who don't have a big enough gaming scene for publishers to send copies there (or Microsoft to send Xbox One's to) but still have a small community of players who currently import (like Iceland)? What does this mean for subtitles and other languages?
- Can a game come out with some languages complete and then add in new languages as they translate them?
- Does this mean every language version must be ready on release (and no future releases of new languages can ever happen)?
- What does this mean for importing?
- Does this mean that if they release one physical version exclusively in one region: even if I import that version, I can only play that game for 24 hours once I put the disk in (even if I get a console from that region)?
- If they have to be released everywhere at once (to not break the 'family library system') then does this mean pricing will be controlled more to make more sense for the whole world?
- If not, what stops me having my 'family member' buy it in there cheaper region and then letting me play it?
- Does this mean that Army officers will be unable to play Xbox One titles due to the internet restriction (or do you think they will work with the armed services who currently allow Xbox 360's to give officers a form of escapism, to move into the next generation).
These are the questions that I don't see talked about much but I think is incredibly important to be explained at E3. So many questions; at least E3 will be exciting this year.
P.S. Side-thought: Do you think that pirates could break there system by taking these steps? (Even without hacking Microsoft's Servers):
- Buy the Disk on release day from a store.
- Unplug their Xbox One.
- Put their Disk in.
- Install the Disk not linked to the internet (The reason I think this is possible is because they said "While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games..." Implying that they would find out in the automatic link that you bought a game - so it must be tangential to the install).
- If there is multiplayer, then connect the Xbox One to your personal server with other xbox's (and clone the disk to prior to install so that it can be installed to as many Xbox One's as people you want to play with).
- Play the game within 24 hours.
- Uninstall it from all Xbox's (may require bypassing system messages by hacking)
- Bring it to a 'Participating store' that can buy it off of you (assuming publishers allow it/and it is after the limited time period of only new sales).
- Take the money and put it towards another game...
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