@humanity: If these things are really intended to come out in 2018 then A) They were announced WAY too early (though the Sony thing was a leak, so maybe that's not fair to put on them) and B) they make no sense. 2018 is time for new consoles, and this gen has been underpowered the whole way. If you sell a refresh then you're going to have to wait at least 2 years for Playstation 5. Why not just launch Playstation 5?
I also think that the stuff you're talking about, the 'rough edges' on the games this generation speak to launching sooner rather than later. The problems have not been with the developers, they're with the hardware. The games are launching on P.C. in (mostly) great shape, they just can't fit them into these boxes because they're underpowered. Given that both boxes run close to standard X86 hardware, and I think the Xbox One even has a version of direct X running on it, I think scaling up would be much easier than you claim. A game like Just Cause 3 that has severe frame rate problems on the current consoles might run cleanly with more power on the PS4.5, and I can't imagine it would be THAT tough to make it happen. Maybe you 'turn on' a few lighting effects or whatever that already exist in the PC version of the game, but all you really need is better performance. Maybe a resolution bump. That stuff is done via software settings all the time on the PC and it works fine, so it wouldn't be that tough to implement on console. Just like you ship a PC version that can run on minimum specs or recommended specs you ship a PS4 version that runs on PS4 or PS4.5, with diffferent framerates/resolutions/effects turned on. It's still easier than what you do for PC because there are only 2 configurations to worry about. You're already more or less doing the work with the PC versions so I don't think there's much to 'support' here. It would be different if this were still last gen and the PS3 had the Cell Processor. But this is all X86 scaling stuff that PC developers have been doing for decades.
I agree that there are dangers here for consumer and company alike. But if they really stick to the iPad model, where everything works for a few years and just runs a little better on the new version, then I think it will work out well. It will be much better for the developers in the long run, since they won't have to deal with brand new architecture twice a decade. And it will be good for consumers in that they'll have baked in backwards compatibility and be much more secure in their digital purchases. It all depends how it's implemented.
Getting back on topic, I agree that you might want to hold out until E3, with the caveat that if you have the money now you might not want to. If someone offered me $100 not to play my Xbox for 3 months I wouldn't take it unless I already had a PS4 or PC to play with during that time. I like video games too much to wait. If I had a PS4 (which I do) I might wait, since Quantum Break and Sunset Overdrive aren't going anywhere.
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