@fisk0 said:
I've been playing the Vita version a lot recently, and it totally has gameplay tips on the loading screens saying you should overwatch a lot. I'm not sure how different that version is from regular PC + Enemy Within (the camera certainly behaves a bit differently from what I played of the original PC release), but there's a tip basically saying that "if you get low hit percentages, just overwatch and hope that the enemies move closer in the next turn", which kinda comes across as the opposite of saying there's a major aim penalty. I can totally see why they've been wary of taking 45% shots in the Exquisite Corps series if they've gotten those tool tips.
@geraltitude That's weird because it's totally wrong though. Half cover is only good for +20 defence, whereas overwatch is -30 aim. You're statistically better off taking the shot on your turn than you are shooting at the alien under overwatch as he darts into the open. 10% better off, all things being equal. It's also why I get really annoyed if I have to overwatch a shotgun user, because they don't wait for an enemy to close in for a better hit chance, they shoot as soon as the enemy are in the open, several tiles further away than necessary.
Edit: I kinda get what they're trying to say with the tooltip, though. If you have bad percentages then you are out of position, and if they move closer it'll hopefully be easier to flank next turn. That's the real key to better hit rates, though. Flanking. The closer you are to flanking the higher your chances.
haha, that is exactly the experience of "Shotgun On Overwatch" - damn it! just wait until he is closer! The scenario that I am thinking of though, is how reveal triggers work. Enemies will act twice. Once when triggered (they move into first position), then again as they take their turn (may move/attack). If you are overwatched you can kill them after the trigger and before they take their first turn. So for sure I agree, when the aliens are all revealed, there are many options much better than overwatch. But, when we talk about "Creeping Overwatch" style, that usually is applied only until the reveal trigger.
This was how the turn timers were used as counter balance. They didn't want you slowly creeping up the map just killing everything once it was triggered, not even giving the aliens a chance. Definitely there is a lot to say about your squad and level of enemies etc so on for this to work, but, yeah.
It's interesting to consider the original X-com approach to this, which was allowing the enemies to shoot you before they are revealed, rather than having the "trigger" movement give them potentially significant position advantage.
@artisanbreads said:
@chaser324 said:
It's less surprising they don't like XCOM 2 than it was that they did like Enemy Unknown. This isn't a genre I'd consider to typically be in their wheelhouse, and some of the biggest fans of the 2012 game are no longer at Giant Bomb.
This.
I am a big strategy and RPG fan. I don't expect that coverage on GB (the Austin period aside). Mostly they say stuff I disagree with when they happen to dip into the genres. It's fine, but Chaser is right that XCOM 1 was a blip on this site. It wont GOTY because they got into it, and it was strange that they did. The sad thing to say as well as that the game's biggest champion for sure was Ryan.
I don't buy this at all but I see how more seasoned strategy players share this opinion. EU was a success because of how accessible it was. EU isn't an anomaly and Giant Bomb definitely wasn't the only site that praised the game. It showed up on many a GOTY year lists; PC Gamer, GameSpot, IGN, Kotaku, etc. Speaking to how welcoming it was to newcomers of the genre.
To not acknowledge that is to not realize what that game did so well and what the second game failed to capitalize on. The easy to pick hard master tried and true formula is what the original reboot was able to balance so well. Xcom 2 leans more towards the veterans of the genre which isn't a bad thing but it leaves the more "casual" players banging their head against things that they were not primed for given the original reboot's slow and thoughtful introduction to its elements.
I don't see it as a time and place thing at all. It could have come out at any time (made with that certain times context in mind) and it would have done just as well.
I think XCOM (remake) is very much a time and place thing, but I do agree with much of this post still. A huge majority of those publications you listed were excited about this game due to its console-facing PR. Turn-based tactical combat on console has history, but not much at the mainstream level, and not much from western devs. X-com had also come off a bit of a scare (people had seen the shitty cancelled 3rd person shooter) and were beyond relieved when the Firaxis version was announced. So I think XCOM was poised to surprise people and my feeling was very much that it drew in a lot of people who traditionally didn't play this genre. I had *at least* 4-5 friends where this was exactly the case. I think EU is maybe more of an anomaly than you want to give it credit for! That said, I can definitely agree with you that XCOM2 didn't do enough to capitalize on the success of its predecessor. In fact, it seemed to me that it willfully didn't want to.
It was very telling that from the start of the XCOM2 project they wanted to face PC. I have no data to prove this but my feeling is that retention on consoles was extremely low compared to what they expected. On top of that, Firaxis has been an Expansion House for years. EW, I assume, did very bad on console compared to EU. I always thought that with XCOM2 they had to sort of "admit" their base was on PC. Why else plan for that so loudly? Clearly they wanted to avoid the console-facing PR and image association. Interesting questions that Jake Solomon will probably never answer.
Log in to comment