@oursin_360: Wound classification is weird, as it is only partially determined by how much health your solider has actually lost. When damaged, you roll a PointsToHeal value which is a range that is determined by the percentage of health lost. The issue is that these ranges overlap:
For a wounded solider with more than 75% health: WoundSeverities=(MinHealthPercent=76, MaxHealthPercent=10000, MinPointsToHeal=1000, MaxPointsToHeal=10000, Difficulty=1)
For a wounded solider with 20% or less HP: WoundSeverities=(MinHealthPercent=-10000, MaxHealthPercent=20, MinPointsToHeal=10000, MaxPointsToHeal=40000, Difficulty=1)
As you can see, it's actually possible to roll the same value in both cases: you'd need a shitty roll, but you absolutely can hit 10,000 PointsToHeal on a one damage tick, the same as the minimum roll for a trooper that gets completely blasted down to 1HP.
These PointsToHeal are then converted into days depending on a number of factors, including difficulty. There are mods out there which eliminate this overlap, which reintroduces a bit of sanity back into this aspect of the game. It isn't so much that your trooper gets "Gravely Wounded" or "Lightly Wounded" so much as those labels are assigned to dice rolls which are messed up.
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