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    XCOM: Enemy Unknown

    Game » consists of 19 releases. Released Oct 09, 2012

    The classic tactical turn-based combat returns in this modern re-imagining of X-COM: UFO Defense.

    Can snipers be too high?

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    zFUBARz

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    #1  Edited By zFUBARz

    So I was doing a mission in a downtown area, and it focused mostly around an alleyway, I set up my sniper on a 3rd floor (second rooftop) in order to create a nice little deathtrap for the aliens I knew would come flooding down that alleyway.

    But when they did finally come, he never once had a shot at them, I was essentially down a man the whole mission and almost lost the whole team. no idea what was up with that, does height contribute to range or something? I don't think he had teamsight on so that might have been an issue, but aliens running around 3 blocks away on the ground level where completely safe, not even bad percentage, just no shot at all.

    If i hadn't gotten really lucky with some overwatch shots I'd have been a gonner.

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    Tesla

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    #2  Edited By Tesla

    If you were 3 floors high, and they were only 3 blocks away you probably didn't have that great an angle. The sniper rifles are less effective at close range too.

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    TheSouthernDandy

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    #3  Edited By TheSouthernDandy

    I don't know if it's a bug or a problem properly communicating the sight lines visually, but I've run into a similar problem before. I had my Sniper boosted up with the Archangel Suit near some roof architecture and looking at the game he was completely in full view of enemies below, but I couldn't actually shoot them till I dropped down a level. Kinda annoying.

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    The_Laughing_Man

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    #4  Edited By The_Laughing_Man
    @Tesla said:

    If you were 3 floors high, and they were only 3 blocks away you probably didn't have that great an angle. The sniper rifles are less effective at close range too.

    Where did you get your Avatar? I need a Iphone wallpaper.  
     
    @OP You can not be to high. Well maybe. If you are up to high and away from backup that can go bad. Other then that no not really. 
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    tim_the_corsair

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    #5  Edited By tim_the_corsair

    Nah dawg, snipers can never be too high, ya dig?

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    musubi

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    #6  Edited By musubi

    *insert marijuana joke*

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    Giantstalker

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    #7  Edited By Giantstalker

    This is probably wins the "Unfortunately Named Thread Title of the Day" award.

    Right up there with the "Does Length Matter?" topic.

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    Enigma777

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    #8  Edited By Enigma777

    I think you can't see past 2 "tiles" high (or low) so putting your sniper on a roof is useless unless he has shared vision.

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    Ares42

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    #9  Edited By Ares42

    Height doesn't contribute to range, but to sight. Basically your soldiers never look over the edge of the building, so there's a deadzone of 1 or 2 squares close to the building they're on that they can't see.

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    rollingzeppelin

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    #10  Edited By rollingzeppelin

    @Ares42 said:

    Height doesn't contribute to range, but to sight. Basically your soldiers never look over the edge of the building, so there's a deadzone of 1 or 2 squares close to the building they're on that they can't see.

    Yeah, I'm pretty sure that if the enemy is flush against a parallel wall, you can be right at the edge of a rooftop and not see the enemy. I was on a mission with my sniper on top of a long train. She had squad sight and the enemy were definitely in sight of my soldiers but the aliens were too close to the wall. There was no line of sight for my sniper so she couldn't shoot them.

    If your sniper didn't have squad sight though, they might have just been out of range.

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    zFUBARz

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    #11  Edited By zFUBARz

    @Giantstalker: Frankly I got way less drug responses them I was expecting ;)

    I could see too close being an issue, logically anyway, kinda hard to hold a giant ass rifle accurately while you're dangling over a ledge. but he had a great sight line over the whole alley, maybe 3 turns worth of movement long in all, and aliens would wander in and out of his range, or what should have been, there was never an issue of not being able to see the guys below him (he was under cover behind the ledge) but yeah who knows, I use squad sight on every damn sniper now so hopefully it doesn't come up again.

    thanks for the tips

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    Tesla

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    #12  Edited By Tesla

    @The_Laughing_Man said:

    @Tesla said:

    If you were 3 floors high, and they were only 3 blocks away you probably didn't have that great an angle. The sniper rifles are less effective at close range too.

    Where did you get your Avatar? I need a Iphone wallpaper. @OP You can not be to high. Well maybe. If you are up to high and away from backup that can go bad. Other then that no not really.

    I actually pulled it from Giant Bomb's images page for Dark Void.

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