@Artemesia said:
@gladspooky said:
@Artemesia said:
@gladspooky said:
@Artemesia said:
To the OP, have you been paying attention to the OXM youtube videos? If not, you may want to check them out.A bit more representative of what the real game is like.
Wow, they even took everything out of the Interceptor parts. Now it's just some clunky, pseudo-vector bullshit where you don't do anything.
Are you talking about the lack of UFO DETECTED BLOW IT UP sections? Those are still in. If they weren't, why would there be UFO Crash Site missions?
...That's not what I wrote at all.
That's what I interpreted it as because it didn't really make any relevant sense at all. There isn't even any interceptor footage in the youtube videos.
Uh, yes there is. He shoots down a UFO before one of the missions. It's the mission with a crashed UFO. And it looks nothing like the screenshot you posted. There are no buttons to hit and his ship just attacks by itself. Though I suppose he could be playing an early build or something?
@haggis said:
I played the original a few weeks back. It sucked. Comparatively, of course, since at the time of release I loved it. I poured countless hours into it. Sorry, guys, but it's time to hang up the nostalgia and move on. Very few games hold up after two decades, and I wasn't surprised to see the original game suffered horribly from what were, at the time, standard design choices. We expect better. No one is going to buy a copy of the original game with updated graphics. You could sell it for $5 on Live, I suppose, but a full game? No way.
This is a constant argument, though. It happened with Fallout 3, and with every other modern interpretation of older games. People are free to judge games based on narrow, short demos. But it's difficult to take them very seriously. The original game is still out there if you want to play it. Refresh your memory, or, better yet, leave the memory alone and just enjoy the new game for what it is. I wish I'd never gone back and played the game again. It's virtually unplayable by modern standards.
What's wrong with modernizing something by streamlining the UI and controls, but keeping the complexity and the freedom? Fallout 3 did that. It showed that these things are not mutually exclusive. That's why it was so successful. Because they modernized a classic, and did it right. It just doesn't look like this remake is doing that (judging from the trailers, and the text previews, and the developer interviews, and the hands-on previews, and the screenshots, and the gameplay features, and the website blurbs, and the insight from people who have played it, and the unedited YouTube Let's Plays, and whatever else apparently isn't sufficient for judging a game before it's released).
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