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    XCOM: Enemy Unknown

    Game » consists of 19 releases. Released Oct 09, 2012

    The classic tactical turn-based combat returns in this modern re-imagining of X-COM: UFO Defense.

    Sept 13. - 15min Gameplay Footage

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    Funkydupe

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    Iodine

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    #2  Edited By Iodine

    I am going to watch this in the morning. I am so damn excite for this game, and I am pleased to see that in the stuff I have seen the xbox version run smooth, since do not has PC at college

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    Dredlockz

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    #3  Edited By Dredlockz

    Oh man, these are torture, I want to play so bad :)

    Thanks for linking.

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    viking_funeral

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    #4  Edited By viking_funeral

    I've already watched the hour long twitch.tv stream a few times. Glad to see more is available for me to absorb.

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    isomeri

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    #5  Edited By isomeri

    I've already pre-ordered so I think I'm going to try and hold off from watching anything major before I actually get my hands on it.

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    Dredlockz

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    #6  Edited By Dredlockz

    @isomeri said:

    I've already pre-ordered so I think I'm going to try and hold off from watching anything major before I actually get my hands on it.

    yeah, these three videos are bordering on spoilers, showing actual missions and stuff.

    Its going to suck to have the game 3 days later (im in europe) than the US guys, cus I know I'll be watching guys streaming the game and ruining it for myself.

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    Tennmuerti

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    #7  Edited By Tennmuerti

    Some good new info in these, especially in the last vid. Combining pieces of your base with each other for bonuses got my attention.

    And it seem the huge top part of your base is pre set with you only customizing the bottom layers. Makes sense.

    Time passage while in base in realtime, not sure how i feel about that, will depend on how exactly it is implemented.

    The UFO crash mission looked sick.

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    Funkydupe

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    #8  Edited By Funkydupe

    You can dismantle base modules as well if you need to make changes to increase the synergy bonuses.

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    betterboulder

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    #9  Edited By betterboulder

    Poor Kitkat Chunky. His death only makes me want this game even more.

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    Dredlockz

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    #10  Edited By Dredlockz

    @Tennmuerti said:

    Time passage while in base in realtime, not sure how i feel about that, will depend on how exactly it is implemented.

    I imagine you can set the speed at which it does, or pause it altogether.

    At least that was possible in the original, doesn't make a lot of sense to change it.

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    Funkydupe

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    #11  Edited By Funkydupe

    Part 4 and 5 is up. Added to the OP. This is not Demo gameplay by the way.

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