@bbalpert: if you play on normal.... it can be extremely effective... if you can level them up a bit. Probably not super viable long term but, you can get two attacks per turn for your whole squad, they all can shoot rockets which are way more useful than grenades, and you’ll dish out so much punishment you won’t have wounds that need healing!
As for advice, ignore frag grenades: use scopes instead, they will always be helpful on any mission and even one hit especially later on is going to as effective or more effective than most grenade throws (usually used as a last ditch effort because of poor positioning ). Well trained units with plasma weapons and a scope have crazy high hit chances and it’s hugely useful. I tend to focus on higher chances to hit an enemy on my turn as it removes some of the randomness and allows me to control the battlefield a bit.
Research better weapons and invest in them for your team, they give a huge boost to their ability to hit and deal damage.
Research the actual armor, it goes in the armor slot not the item slot. Huge boosts to health. Get it for your whole squad.
You can see what items are free to sell off in the grey market. Do this occasionally to make sure you can maximize your finances.
Planning ahead and positioning are key. Don’t build buildings in your base or go into combat or construct a sat nexus without a plan on what it accomplishes for you and how it will do so and what you will do if it all goes wrong. When you build a nexus, make sure you have satellites ready when it finishes so you can launch them, and make sure you have interceptors ready for those satellites. Focus on getting a continent locked down so you can get the bonus. Build it in a position where you can later gain adjacency with another nexus. Plan. Ahead. Do the same moving in combat, especially when you have no contacts. Make every move like it was a move to contact.
Small differences aren’t so small in XCOM. The scope only gives you a 10% higher chance to hit, but A) that’s actually a lot and B) it stacks with the skill of the unit and the quality of the weapon. It adds up. Don’t be concerned with how much somehing does because few things do too little to be useful if that’s what you want to do. It’s also a highly RNG based game so any increase to your performance is significant over time.
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