Something went wrong. Try again later
    Follow

    Xenoblade Chronicles 2

    Game » consists of 6 releases. Released Dec 01, 2017

    The Titans they have been living on are dying and now Rex and his sacred blade, Pyra, have to journey across the Cloud Sea in search of Elysium.

    Combat System

    Avatar image for maceg
    MacEG

    293

    Forum Posts

    40

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By MacEG

    I'm still pretty early on in the game but can anyone explain this fighting system to me?

    I've been fairing pretty well with Pyra and a Tank Blade but I feel like I'm missing something about this fighting system. Sometimes I can take on higher level opponents and other times I can barely beat enemies that are 1-2 levels lower than me.

    I feel like I'm missing something very fundamental about this system.

    Avatar image for jones24
    Jones24

    45

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    You'll get a full party of three soon, then the levels started to be accurate IMO. The game is definitely built with that in mind. But you need to strike from the sides and back, and as Rex, you need to use blades other than Pyra also. Switching blades allows you to cast more special moves.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    It's rough until you get a full party. It's a system built around chaining attacks and elemental combos and you require a varied team to set those situations up.

    Avatar image for ricobanderas
    ricobanderas

    204

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #4  Edited By ricobanderas

    If you're new to Xenoblade I can see it feeling like a rather chaotic mess... it basically has that appearance on purpose.

    Basically, every Driver has 4 Arts (depending on their weapon from their Blade), 3 of which you can have equipped at a time. You're using these Arts right after auto-attacks (what the game calls Canceling) to build up your Special, a Blade specific move which takes up the 4th 'slot' on your combat diamond in the bottom right.

    Specials have elemental properties and are more powerful attacks that require a timed input. The long-term goal in combat is to use these Specials in order of Level 1 to 2, to finally 3 (or more?) which will be your Blade's most powerful attack. Your AI controlled allies will pop-up on screen when their Specials are charging and ready for use, and activate on your command using the LT or RT button. They'll automatically save their Special until it's the appropriate next level to be used to reach a level 3 Special.

    The 'road map' to these Special Combos is shown in the top right of the combat screen, and successfully reaching a Level 3 Special does "massive damage," locks out an enemy combat option, but also grants the enemy a barrier against further damage from the final attack's Element. So, if you finish with Pyra and Rex's Burning Sword, Fire damage will be greatly reduced, encouraging (or forcing) flexibility and use of other Blades. As far as I know these final effects last until replaced by another Final Special, but I haven't gotten far enough to see whether the elemental barriers compound or not.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    The last (I think?) piece of that puzzle is eventually you get Chains of specials using a full party guage and the goal there is to use opposing elemental specials to break the barrier you've already created and do more mean things in the process. Then repeat.

    It's a mess but a fun mess when you get in the rhythm of things.

    Avatar image for shivermetimbers
    shivermetimbers

    1740

    Forum Posts

    102

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    There's also timing involved when using arts. Your auto attacks come in sets of 3; the first auto attack you do will do the last amount of damage, while your third auto attack will do the most amount of damage. If you say, timed your art right at the same time as your third auto attack, you'll do the most amount of art damage and fill the special gage faster.

    Hopefully that makes sense. I'd recommend getting used to the rhythm of your weapon's auto attacks and time in just when the third strike hits and make use of arts that way.

    Avatar image for quirkwood
    quirkwood

    326

    Forum Posts

    330

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I really love the combat system, now that I have my head wrapped around it. I still don't have it mastered by any means, there is still a lot of stuff I need to do re building out my party and blade combos.

    Avatar image for trappister
    Trappister

    22

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    If you're new to Xenoblade I can see it feeling like a rather chaotic mess... it basically has that appearance on purpose.

    Basically, every Driver has 4 Arts (depending on their weapon from their Blade), 3 of which you can have equipped at a time. You're using these Arts right after auto-attacks (what the game calls Canceling) to build up your Special, a Blade specific move which takes up the 4th 'slot' on your combat diamond in the bottom right.

    Specials have elemental properties and are more powerful attacks that require a timed input. The long-term goal in combat is to use these Specials in order of Level 1 to 2, to finally 3 (or more?) which will be your Blade's most powerful attack. Your AI controlled allies will pop-up on screen when their Specials are charging and ready for use, and activate on your command using the LT or RT button. They'll automatically save their Special until it's the appropriate next level to be used to reach a level 3 Special.

    The 'road map' to these Special Combos is shown in the top right of the combat screen, and successfully reaching a Level 3 Special does "massive damage," locks out an enemy combat option, but also grants the enemy a barrier against further damage from the final attack's Element. So, if you finish with Pyra and Rex's Burning Sword, Fire damage will be greatly reduced, encouraging (or forcing) flexibility and use of other Blades. As far as I know these final effects last until replaced by another Final Special, but I haven't gotten far enough to see whether the elemental barriers compound or not.

    Dude or dudett thanks for this post. I have never played anything in the series but im getting this game. Not knowing anything about nothing this post im sure will help me orientate when i do finally get the game. Much love <3

    Avatar image for judgementxd
    JudgementXD

    51

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Something else to keep in mind. once you're far enough in to have an additional slot to equip another Blade is that you should try and keep the MMOish roles in mind.

    Nia is your healer so you probably don't want to equip a tank Blade on her since it'll reduce her healing and might make enemies shift their aggro to her. This is even more important considering you're probably leaving the AI in charge of her and you don't want her shifting back and forth randomly.

    Rex you can use however you want but since you already have a tank and healer you'll probably want to keep him as an attacker.

    Other than that try and equip Blades of different elements so that you have more freedom with your Blade combos.

    Avatar image for bowl-of-lentils
    Bowl-of-Lentils

    1284

    Forum Posts

    226564

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 28

    #11  Edited By Bowl-of-Lentils

    The battle system becomes a lot more intuitive as you get further in the game, learning more systems and getting a full party. RPG Site posted a really great guide that helped me understand some of the mechanics but it may not be helpful to you yet depending on how early on in the game you are.

    My biggest piece of advice if enemies a level or two higher than you are kicking your butt is to rest at an inn and gain the extra experience points you accumulate in each battle. Also make sure you are using your skill points to get new skills and upgrade your Blade weapon.

    Avatar image for westernwizard
    WesternWizard

    604

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @lentfilms: Wait you get extra xp from battles that go into the rest xp? I thought it was just all quest experience (which really opens up how much you're getting once you hit chapter 4 and unlock the last menu item).

    Avatar image for maceg
    MacEG

    293

    Forum Posts

    40

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    You guys are awesome.

    I understand the cancelling and rhythm of battle part now and forgot about the resting at an inn part of the game.

    I'm really enjoying the game now that I have another party member and more blades to experiment with.

    I haven't played a JRPG all the way through since FFX and the active battle system in FFXV seemed kinda bad and I never felt fully in control.

    Xenoblade seems to be the same as FFXV but just feels a lot better (after 15 hours). Maybe it's the feedback on screen to the player? I don't know. Like the difference between getting the little audio blips on hit in a COD as opposed to a Battlefield.

    Again thanks all!

    Avatar image for bowl-of-lentils
    Bowl-of-Lentils

    1284

    Forum Posts

    226564

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 28

    @westernwizard: Well, I might be getting that wrong. I think you are right that the exp does mainly come from side quests and I think main story missions as well. Sorry for the spread of misinformation.

    Avatar image for judgementxd
    JudgementXD

    51

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @puchiko: What exactly confuses you?

    There are 3 main combo systems in the game:

    Driver combos - these are the ones that show up on the top left of the enemy's HP bar. In order they are Break > Topple > Launch > Smash. Even if you can't finish the combo it's very useful getting an enemy into a topple and launch state as they cannot attack in those states. Nia can Break and Tora can Topple so they can cover that first part. Rex eventually unlocks a way to topple (if you're 20 hours in I believe you should have already unlocked it). Launching is a lot like topple though it both extends the duration the enemy can't move and allows you to follow up with a move that has a Smash effect for massive damage. It's not immediately obvious which moves can cause these effects but the game will inform you when looking at the arts in the menu. There are some additional effects like blowdown and knockback but they aren't as important.

    Blade combos - these are the flashy, QTE moves which show on the left, right and bottom of the screen. Once the first move is performed the possible followups are shown on the top right of the screen. Even if you can't get to level 3 just following it up once will deal quite a bit of damage to an enemy and should speed things up. From the top of my head an easy combo which is always available is Pyra > Poppy > Pyra. To actually perform these moves you need to fill out the special meter on the a button by using arts. This bar fills up a lot faster if you "cancel" your autoattack with the art. You'll know it worked because there will be a blue ring that forms around your character. If you do manage to finish one of these combos an orb will form around the enemy - the colour will be based on what the last attack's element was. The orb will make buff the enemy's resistance to that element so for other Blade combos another element should be used to finish.

    Chain Attack - This system unlocks last and requires all 3 bars at the top left of the screen (the so called party gauge) to be filled. Honestly I don't recommend using this since the party gauge is also needed to help incapacitated allies. So either use this when one or two orbs from Blade combos have gathered around your enemy or for random mobs (some affinity rewards are tied to doing chain attacks). This isn't very complicated at all so I'll leave it at that.

    Not sure if this helped at all but at the very least it could help someone else that doesn't quite get what these terms are.

    Avatar image for chris_sereday
    chris_sereday

    29

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I'm trying to understand the combat, but nothing anyone said in this thread was normal english lol

    Avatar image for deactivated-63b0572095437
    deactivated-63b0572095437

    1607

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Gamespot put up a video that helped me wrap my head around it. I wasn't understanding the chains. It's a lot more simple than it initially appears.

    Loading Video...

    Avatar image for judgementxd
    JudgementXD

    51

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @puchiko: The icons for the Blade combos will show up when the party members have built enough meter to actual perform the attack. So it's not so much a case of the game thinking it's a good time to do it as much as it informing you that it can be done. Usually it's a good bet to go ahead with whichever is available but keep in mind that it'll delay they're other attacks. So let's say Nia just used a Break move and Tora's icon showed up for his special (Stone I think?). If you activate it straight away he probably won't get the chance to make use of the break and topple the enemy. If it's against trash mobs it might not matter but against a boss or unique monster it's probably worth waiting for him to topple.

    The only other thing to keep in mind is that once the first special is activated you're stuck in that "queue" so your allies' icons will only pop up if they have a special of the element that will move you to the next stage of the combo. So for example if you start with Earth, stage 2 might only have Fire and Earth as possible continuations - in this case Nia's icon won't show (unless you've equipped her with a Fire or Earth Blade) even though she may have enough meter for a special. Since you control Rex you can use whatever specials you want even if it doesn't continue the combo (and it won't break it either). Once the combo has ended by either reaching stage 3 or the bar on the top right of the enemy's HP emptying everyone's icons will pop back up (as long as they have meter).

    As for Chain Attacks yes, they are the most damaging tool but you won't get to 3 bars in one fight unless you're fighting a boss or unique monster. That shouldn't matter though since the Chain Attack bar carries over from fight to fight so you'll eventually get to 3. When you say the 2nd part of the chain attack what do you mean exactly? Do you mean going a 2nd round? I don't have a full grasp of this yet but I think it's somewhat random - similar to previous games. You can increase the chances of going multiple rounds by breaking the orbs left from Blade combos and scoring Excellents on the QTEs.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I think a second round of chains requires that you break orbs, that's the only time I've seen it and it was the example that the tutorial used to teach you.

    Avatar image for makari
    makari

    675

    Forum Posts

    2686

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 2

    If you get a full 3-stage Blade combo off on a mob it'll put an element orb of the attacks element on the enemy. You can stack an element orb of each element onto a single creature but most story stuff you'll only need one or two because their health is so low. When in a chain attack, attacks of certain elements will either damage or break the orbs, opposite elements to the orb will almost always break the orb immediately. When you break an orb, you get more combo time and a QTE to refresh the cooldown on all your Blades. If you miss the QTE the Blades you used in the previous round will be on cooldown, which is a big problem if in the early game with Tora since he only has one Blade to contribute to the combo chain. If he doesn't have a Blade to contribute the chain will end regardless of other factors.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #23  Edited By Efesell

    @krolikoff: You are definitely meant to switch Blades as necessary, Pyra will more than likely be way better until you start getting good rolls on opening core crystals but the generics can still be used for combos. Which character you control is just personal preference. They all have defined roles as their initial setups but again amassing a squad of rare blades will make them pretty customizable too.

    The pouch is pretty hands off, if you have multiples of something it will automatically refill when the timer goes out unless you tell it to stop.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    The game saves as one is being open so I assume that prevents scumming them but I also didn't try after seeing that prompt since reloading is kind of a bother.

    Avatar image for midnightgreen20
    midnightgreen20

    104

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    @puchiko: The top right of the screen when you initiate a blade combo will give you the map you need to finish with the level 3 blade combo. Depending on what you start with, you might've started a blade combo but had no elements that would follow it up properly. Also, each part of the blade combo requires a different level of blade art. You initiate with a level 1, then follow up with a level 2, and finish with a level 3. Though I should state that the 2nd part of the combo needs a level 2 minimum. I'm pretty sure you can use a level 3 as the 2nd part of the combo. Another thing to take note is the orbs spinning around the character image for the blade combo. The level they are currently at will correspond to the number of orbs that are orbiting around their image.

    Avatar image for westernwizard
    WesternWizard

    604

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @midnightgreen20: Yes the requirement for the combos at all 3 levels is only minimum. You can use 1-4 for opener, 2-4 for 2nd part, 3-4 for closer (and if at all possible closing with a level 4 is a good idea, does something like 2x the damage of level 3 finishers). Though I wonder if it changes how hard the orbs are to break, early on only took one to crack with chain attacks, but now I'm needing 2 proper element attacks to break them.

    Avatar image for frostyryan
    FrostyRyan

    2936

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #29  Edited By FrostyRyan

    One of the reasons I don't like the the first game is for the combat so I don't think i want this if it's kinda the same

    Avatar image for westernwizard
    WesternWizard

    604

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @frostyryan: If you played the first game and did not like the combat fundamentally (aka not rough edges or the like) I would not play this game as while it has some new/changed mechanics, at its core you've got the same style.

    Avatar image for eribuster
    Eribuster

    1164

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 22

    The changes to the battle system this time around makes it very combo and cancelling heavy. Straight up, if you aren't cancelling, you aren't being efficient. It's neat, but a lot. You're still mashing auto attacks and arts as in Xenoblade 1, so I wouldn't pick it up if you didn't enjoy fighting in the first game.

    Small tip, you can cancel your auto-attack chain at the third and final combo by moving a tiny bit. This cancels the lengthy animation that runs to reset the auto-attack chain back to zero. This will speed up auto-attacks and lets you build arts a bit quicker.

    Avatar image for theyanger
    TheYanger

    25

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @puchiko said:

    It took nearly 30 hours (only at chapter 4) of mashing buttons but I finally understand how the combat system works.... but don't enjoy it. This is bad game design plain and simple. Not having accessible in game tutorials made this a lot more frustrating. Even the informants info doesn't go into enough depth. The only thing keeping me goin is the story so far.

    Don't enjoy it != bad design.

    I think a lot of us enjoy it a great deal, this to me is the most entertaining JRPG combat system in ages. It takes a while to kill trash mobs when you're not good at it or early in the game, but once it clicks it's really easy to mow down garbage, and bosses are ALWAYS satisfying. Optional higher level mobs can require setting up a lot of dominos, it feels like juggling 4-5 things at once, and it's super good feeling when you knock them down afterwards for insane damage.

    Avatar image for westernwizard
    WesternWizard

    604

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    There are parts of this game that are poorly designed. The tutorials are flawed on several fronts. Times they seemed to give short shrift to important systems, plus the simple fact you cannot go back to them. The Map takes too much effort to get to the most useful information (and frankly the shop icons should tell you what they are when you put them cursor over them much like the challenge points tell you how to complete them).

    The combat is not on that list, other than how fast they shove it all in your face with tutorials (minus a few parts that are only revealed WAY later). Especially once you get to a point you can start taking advantage of full smash combos, both for the damage and the drops (I'm getting overrun with common cores now...)

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I thought the game did a great job initially teaching you how to play it just fucks up and makes it impossible to ever reference that stuff again.

    Like I'm good now but if something happens and I need to put the game down for a week? Oof.

    Avatar image for trappister
    Trappister

    22

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    @efesell said:

    I thought the game did a great job initially teaching you how to play it just fucks up and makes it impossible to ever reference that stuff again.

    Like I'm good now but if something happens and I need to put the game down for a week? Oof.

    I feel the same way. The initial presentation was alright and i got the hang of it. Now real life has come between me and the game and upon returning to it I struggled with the combat.

    Avatar image for axersia
    Axersia

    1945

    Forum Posts

    107953

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #38  Edited By Axersia

    @puchiko: Boy, you must've never played Resonance of Fate then, because that game was broo-tall. Seriously, nothing I've ever played in the JRPG space ever came close to the shit that game asks you to do, and on top of that it's just plain hard. Xenoblade 2 might have a lot going on, but is ultimately just an average difficulty game.

    Anyway, I'll echo the sentiment that it's crazy how they didn't add an in-game manual like the first game. You look away once, miss a textbox, and you're screwed. Hopefully the next tutorial will touch upon it again, otherwise you'll have to get the information from an unofficial source. That's unacceptable. Once they abolished physical manuals, they at least gave you decent alternatives in-game. Not sure how this game shipped without one.

    The combat itself is great, though. My only complaint is that it's a bit of one-trick pony. You set get a boss down to half health while setting up 2 or 3 elemental orbs in the process, and go in for the kill. Works every time.

    Avatar image for thewildcard
    TheWildCard

    715

    Forum Posts

    64

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 10

    #40  Edited By TheWildCard

    @puchiko said:

    I own Resonance of Fate and played until the first battle and put it down because like this game, the combat system isn't explained well. I'm not complaining that Xenoblade Chronicles 2 is hard, its just not intuitive or easy to learn. Forcing someone to wait 10-20 hours until the game gets good in this day of short attention spans is a detriment. I have only been stuck on one boss so far but otherwise I agree the game is average difficulty. I have now just been grinding quests and Merc missions for XP instead of trash mobs and the game is WAY MORE FUN....

    @axersia said:

    @puchiko: Boy, you must've never played Resonance of Fate then, because that game was broo-tall. Seriously, nothing I've ever played in the JRPG space ever came close to the shit that game asks you to do, and on top of that it's just plain hard. Xenoblade 2 might have a lot going on, but is ultimately just an average difficulty game.

    I LOVE Resonance of Fate's battle system. The game certainly didn't have great tutorials, but the difficulty was sloped enough that it was enjoyable learning the battle system piece by piece over the first 20 hours or so. I can see the xenoblade being another game where you need to put a lot into it to get a lot out of it, but I'm disappointed to see these issues come up again after the first two games also didn't explain themselves well when there's enough going on it's hard to grok even if you have a lot of rpg experience.

    Avatar image for theyanger
    TheYanger

    25

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #41  Edited By TheYanger

    @puchiko: Uh, this is my first Xenoblade game too, fam. I just read what the tutorials said, and looked at the various UI prompts. It doesn't make all of THOSE clear, but if you just look at them and read them they're all very clearly labelled at least.

    This game absolutely has a complicated battle system, but it's introduced so slowly, and IS properly tutorialized, if you're paying attention and willing to experiment with it for just a couple minutes at most it's pretty easy to grasp.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Game has managed to sneak in one more major game mechanic and tutorial 80 hours later.

    Avatar image for puchiko
    Puchiko

    848

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #44  Edited By Puchiko

    So I am finally on chapter 8 and saw the power of a certain someone (Finally seeing damage numbers over 200k). I have a question regarding this but will spoiler block it.

    Is there a way to recharge Prya/Mythra's true form once you've used it? It insanely powerful but the boss I am stuck on has millions of HP and it seems you can only use it once per battle?. I've tried dying and resetting the party gauge but that didn't work.

    Avatar image for axersia
    Axersia

    1945

    Forum Posts

    107953

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #45  Edited By Axersia

    @puchiko:

    Nah, you can't recharge it, so generally you lay on 2 or more elemental orbs without it, and then switch over to finish your final orb.

    Also, quick tip. Nia is far more valuable as a Blade than she is as a Driver. Just read ahead a bit on her Affinity Chart and you'll see how crazy good she gets.

    Avatar image for westernwizard
    WesternWizard

    604

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @puchiko: BTW one thing I didn't know (may have missed it in the tutorial)

    While she's in that form, during chain attacks Pyra hits ALL of the orbs. Of course that's also dangerous as you only want to pop one per round to maximize how much damage you do.

    Avatar image for instantryan
    InstantRyan

    530

    Forum Posts

    82

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    I find it amusing that you get hit with another battle tutorial pop-up in Chapter 10 but the next few story fights don't have a way to actually use what they just said.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #48  Edited By Efesell

    I find it amusing that you get hit with another battle tutorial pop-up in Chapter 10 but the next few story fights don't have a way to actually use what they just said.

    Eh it's available real soon.

    It's kind of just for fun anyway.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.