So, for all thier flaws, I like JRPGs. Quite a bit. And while it's great to see some more mainstream hype for one which isn't Final Fantasy, having just watched the quick look, I'm left with more questions
than answers. So I'm wondering if anyone across the pond could clear up a few of the more important ones.
1. Does this game feature much grind?
In particular, that one MMO-style side quest in the QL kinda scared me, being what I like to think of as a grindquest, which reveals little to nothing about the gameworld, story, or characters while involving no special combat challenges, serving entirely as padding. It's just poorly disguised grind, and if you have to do things like that to get reasonable money or xp that kinda sucks, and i hate when games do that.
2. Given the style of combat, do the computer controlled party members have good AI? What input from you, before or during battle is required?
The MMO-looking combat isn't necessarily bad but I'm thinking of FF12 here, where the half-ass gambit system was used as an excuse to not program AI. It's a hard combat type to get correct because if they're too competent the player feels redundant but if they're too dumb the lack of control gets frustrating. Where on the scale is this game?
3. Is the writing more event-driven or character-driven?
Asking whether the writing is good is an exercise in futility, taste varies too wildly. However, I know that in my case, having the spotlight on the characters is much more appealing than having the events propelling a players investment. Or, to put it another way, I care about the events of a story based on how well they help develop a strong cast of characters predominately. How much is or is that not the case here, and, additionally, is there a lot of side content that gets you extra character or world fluff? Because that's, to me, the best motivator.
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