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Chakra is the resulting energy produced, when Physical and Spiritual energies become mixed together.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Based on the 12 animals of the Chinese Zodiac, Hand Seals are used by Ninja to perform most attacks. By forming hand seals, the ninja is able to mold their chakra and manifest the desired jutsu.
"Hand to hand. It is the basis of all combat." -Gray Fox
The place of origin for ninjas. Their location is mostly known throughout the ninja world and very nearby localities with some sort of ties in between them (commercial or cultural in nature).
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
The user creates a copy or multiple physical copies of themselves to fight and gain information on an opponent.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
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