Yoshio Kiya

    Person » credited in 33 games

    One of Nihon Falcom's most influential game designers that created the company's iconic Dragon Slayer franchise.

    Short summary describing this person.

    Yoshio Kiya last edited by Bowl-of-Lentils on 08/31/21 05:48PM View full history


    Yoshio Kiya (木屋善夫) was born in 1960 and after graduating from an automobile vocational school, he worked as a car repairman. In 1981, he bought an NEC PC-6001 computer and began programming as a hobby while continuing his repair work. Around this time he also began visiting a computer store that sold Apple computers in Tokyo called Computer Land Tachikawa. The store was owned by Masayuki Kato and his company Nihon Falcom. Over time, Kiya began showing Kato his original software he had created eventually leading to Falcom publishing a game he had made in his spare time called Galactic Wars 1 in June 1982. This started a working relationship between Kato and Kiya where he would create an early version of a Japanese RPG that was published by Falcom in 1983 called Panorama Toh. While not containing states or other modern RPG conventions, the title is still considered one of the earliest Japanese developed RPGs.

    After he officially joined Nihon Falcom as an employee in June 1984, Kiya would release the seminal Dragon Slayer. The title was a very early example of an action RPG that was the beginning of Falcom's Dragon Slayer franchise, a series of loosely connected games designed by Kiya. The following year would see the release of Dragon Slayer's sequel, Dragon Slayer II: Xanadu, a side-scrolling action RPG that proved to be a huge success for the time. Over 400,000 copies of the game were sold and it helped to popularize the concept of an action RPG in Japan even more than than the original Dragon Slayer. Over the next few years Kiya would play a key role in the growth of Nihon Falcom, personally designing many of their early classics such as Romancia, Legacy of the Wizard, Sorcerian, The Legend of Heroes, and Lord Monarch, all entries in his Dragon Slayer series. Kiya is also credited as contributing to the development of several other Falcom titles including being a part of the production staff on the first two Ys games, as well as directing Popful Mail and Brandish among other contributions (although in reality he had little involvement with these titles). Eventually Kiya left Nihon Falcom while still in the middle of developing The Legend of Xanadu in 1993. Kiya had become frustrated with how Falcom refused to move away from the PC-88/98, believing that the company should transition to developing for MS-DOS and Windows-based computers at the time. However when he told this to the president, Masayuki Kato, he was told that it would kill the company if they did that.

    So Kiya left Falcom to join Nihon Application, known today as Creansmaerd, where he is credited for working on games such as Last Imperial Prince and the Gekirin series. He eventually became a Chief Technology Officer at the company and the General Manager of the Online Games Division. In the mid-2000s, Kiya would work again with Falcom indirectly when Creansmaerd helped create the MMO Sorcerian Online, which he was an advisor on.


    1. Japanese Wikipedia Page
    2. Profile on Yoshio Kiya (Game Preservation Society).
    3. 2008 Interview (Rikunabi Next).
    4. 2007 Interview (4Gamer).
    5. Information from 2017's "Listen to the Legendary Game Creators" Panel with Yoshio Kiya and Tomoo Yamane (VGDensetsu).
    6. List of credits at Falcom taken from the 2017 "Listen to the Legendary Game Creators" panel (Source).

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