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Game » consists of 1 releases. Released Jul 10, 1987
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Beezos are Shy Guys with insect-like wings mounted on their backs. They are armed with tridents and attacks by charging towards the player in a straight line.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Cobrat is a large serpent that often hides in vases in Sub-Con.
It's all in the family.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Entering other worlds or levels through books, where we can literally enter a book as a portal or mentally transport ourselves to another place just by reading a passage of text.
The last boss you face in a game, usually representing the final climax of the game.
Flurries are clumsy snow creatures that appear in ice levels of Super Mario games.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An umbrella term for any sexual orientation or gender identity that is not straight.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Ninji are ninja enemies seen infrequently in the Mario series.
Ostros are large, flightless birds that serve as transport for Shy Guys.
Panser are a species of fireball-spewing flowers.
Phanto is a flying mask enemy from Super Mario Bros 2. It pursues the player relentlessly if they are holding a key.
Porcupo are purple porcupine-like enemies that vex Mario and his friends.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
Shy Guys are masked hoodlums of the Mushroom Universe.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Sparks, also known as L'il Sparkies, are a recurring enemy in the Mario universe. They are an electricity-emitting orb that normally follow a specific path.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The natives of the realm sharing their name, subjugated by Wart/Mamu.
Trouters are enemy fish that leap from the water in Sub-Con.
Tweeters are bird-like enemies that are very similar to Shy Guys.
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