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Released Jul 10, 1987
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Beezos are Shy Guys with insect-like wings mounted on their backs. They are armed with tridents and attacks by charging towards the player in a straight line.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Cobrat is a large serpent that often hides in vases in Sub-Con.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
When a game lets you grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Flurries are clumsy snow creatures that appear in ice levels of Super Mario games.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Ninji are ninja enemies seen infrequently in the Mario series.
Ostros are large, flightless birds that serve as transport for Shy Guys.
Panser are a species of fireball-spewing flowers.
Phanto is a flying mask enemy from Super Mario Bros 2. It pursues the player relentlessly if they are holding a key.
Porcupo are purple porcupine-like enemies that vex Mario and his friends.
Shy Guys are masked hoodlums of the Mushroom Universe.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Sparks, also known as L'il Sparkies, are a recurring enemy in the Mario universe. They are an electricity-emitting orb that normally follow a specific path.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Trouters are enemy fish that leap from the water in Sub-Con.
Tweeters are bird-like enemies that are very similar to Shy Guys.
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