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A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
Scary Children in scary games. Some speak, some don't but they all stare.
The act of taking one's own life.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A system put in place to stop players from performing game breaking-actions, such as hacking or using specialized software to cheat, such as an aimbot.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Objects such as player characters or creatures that due to resource limits or wonderful old-school texturing methods only are half-textured, then mirrored. To be classified as a mirrormonster though, there has to be some hilarity involved, it's not simply or limited to being a TECHNICAL TERM.
The option to display dialog and other information with text on screen.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Life after death, known by many names in many cultures, where the dead continue their existence forever parted from the living.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
Because you'd never expect a banana to be an undercover cluster grenade.
Games that allow fauna to be used as weapons.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
Some creatures have three or more eyes and tend to be monstrous and frightening.
A reversed thumbstick layout for left-handed players. The option isn't default, but is available in most games.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
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