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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
The Baneling is an explosive unit, excellent at blowing up defences or large groups of enemies. It is evolved from the Zergling.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
Cerebrates were created by the Overmind to control and command Zerg broods. Their sole purpose is to obey and execute the will of the Overmind.
Changelings are a Zerg spy unit capable of changing its appearance to that of any basic enemy unit. It is produced by the Overseer.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
Evolution marks the progression from one stage to the next.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Description of an healing spell that works over time, that is it brings small chunks of health repeatedly within a certain time-frame.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Minerals are the primary resource featured in many games.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
The Roach is the basic ranged unit for the Zerg. It regenerates health very fast while burrowed, and with upgrades, it can move while burrowed as well.
A rush can be one of two things; in real-time or turn-based strategy it's pumping many units out quickly. In team-based shooters it is running across the map as soon as possible.
Space is usually empty, but sometimes it's filled with virtual death machines.
When inventing a series of races for a sci-fi setting, creators sometimes utilize a common framework of three competing races, including Humans, advanced aliens, and monster aliens. This is especially true in video games, where variety and balance are key.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
An ancient and advanced race, the Xel'Naga created the Protoss and the Zerg before they were supposedly destroyed by the Overmind.
A savage, animalistic alien Swarm that seeks out other species in the universe, intending to absorb the useful and exterminate the unworthy.
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