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Game » consists of 3 releases. Released Apr 27, 2018
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Games that include a simulated economy which the player(s) can affect.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Open source RTS for Spring Engine.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
Competitive, multiplayer rts on the Spring engine.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Robot Ninjas are robots made to be ninjas. They combine the stealth and deadliness of a trained ninja with the precision of machines.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
Enemies that hide behind shields.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
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