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A secondary function for a single weapon, such as launching a grenade from a rifle.
An aggressive species of extra-dimensional insects, antlions are a common foe that Gordon Freeman encounters during his adventures across Half-Life 2 and its episodic installments.
Because you'd never expect a banana to be an undercover cluster grenade.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A gameplay mechanic that allows a player to throw a grenade that has landed near them back toward the enemy.
The Hunter (or mini-striders) is a synthetic anti-personnel combat unit made by the Combine from Half Life 2 Episode Two.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
Take an item and throw it at the enemy.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
From shields to car doors to entire vehicles, and even people, portable cover puts a unique twist on the cover systems commonly found in modern action games.
A physics system used to procedurally generate body movement similar to rag dolls.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
The part in a story-based game where you become nigh indestructible and really powerful for as long as the game decides. Example: The Upgraded Gravity Gun section in Half-Life 2.
The Zombine or Combine Zombie is the result of a headcrab attaching to a Combine Overwatch Soldier.
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