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Game » consists of 0 releases. Released Mar 19, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Crabs in all forms and sizes, not just the giant enemy variety.
Games that were made entirely by one person.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The spear counterpart of Damsel in Distress, this is when a male or male-presenting character is captured/kidnapped and must be saved by another character.
Hedgehogs are small, nocturnal, insect eating mammals that can be found in Europe, Asia, or Africa. They aren't hogs and no blue colored ones live in the wild.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
This concept is for games in which at least one of the main characters is male.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
Penguins are flightless birds that are found in usually cold areas; they have appear in several videogames, notably the Club Penguin franchise.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
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