Giant Bomb News

Game Room Developer Krome Studios Shutting Down

Shed a single tear... and then break an Intellivision.

In the movies, when the local arcade is in danger of shutting down, the community stages a rally or video game tournament that gets everyone excited about about hanging out in front of Vector-based monitors and sit-down cabinets. Thanks to the community, the old arcade can stay in business forever.

But no community rally will save the Game Room arcade. Australian Game Development site Tsumea reports they've received "credible reports" that Game Room developer Krome Studios—not a year ago the largest development house in Australia—is in the process of laying off its remaining staff, after which the studio will be shut down. While there hasn't technically been official word from the studio confirming its closure, an outpouring of Twitter reports from now-former employees of Krome, as well as corroborating comments in the story itself seems to tell the tale for the press release.  
  
 
You could make the argument that this room represents everything that's wrong with Game Room. 
You could make the argument that this room represents everything that's wrong with Game Room. 

Krome--which only recently released Blade Kitten on XBLA and PSN--has already laid off more than 210 of its nearly 400 employees in the past year, shutting studios in Melbourne and Adelaide. Early word from reports, Tsumea says, is that some of those employees will be hired back as contractors in order to finish Krome’s remaining projects before the studio finally ceases to be. There's been no word as to how this will impact the company's increasingly marginalized set of Game Room releases.
 
Krome's potential shuttering comes after an eleven year journey that saw them become the biggest developer on the continent. Its 3D platformer, Ty The Tasmanian Tiger, is still well regarded as a solid entry in the genre. Following their PS2 releases, Krome became involved with major American publishers such as Activision and LucasArts, releasing games in both the Transformers and Star Wars: The Clone Wars franchises. Along the way, they acquired other prominent Australian developers such as Ratbag and Melbourne House. In a very short span of time, Krome became Australia’s largest game development house.

But, if the layoffs and the success of their projects are any indication, Krome became an entity that was simply too big to support. Efforts to try and reign in the company appear to have been too little, too late to save the studio.

Here’s to hoping the folks at Krome land on their feet. I’d tell you to go play Crystal Castles in Game Room to remember the good times, but that’s not that's not the right way to play that game (no trackball). You could try to remember Game Room for what it was meant to be, instead of what it was, but you really shouldn’t be playing those Dreamcast games on XBLA.
UncertainOtteron Oct. 15, 2010 at 11:01 a.m.
Sad news
fwyloon Oct. 15, 2010 at 11:03 a.m.
Endurance Run over.
Jeffmoocowon Oct. 15, 2010 at 11:03 a.m.
I'm going to miss the weekly Game Room videos with all of the mostly bad games they put out that week.
EpicSteveon Oct. 15, 2010 at 11:03 a.m.
Game Room failed mainly due to lack of marketing. Also, bad pricing structure. In concept, it's badass.
Doctorchimpon Oct. 15, 2010 at 11:04 a.m.
Haha, I just want to hear Jeff's thoughts.
MikkaQon Oct. 15, 2010 at 11:05 a.m.
So it finally happened. Wonder how microsoft will deal with Game Room now. Probably not going anywhere. 
CharlesAlanRatliffon Oct. 15, 2010 at 11:06 a.m.
Nooooooooooooooooooooooooooooooo
SPACETURTLEon Oct. 15, 2010 at 11:07 a.m.
Game Room is a brilliant idea that was just executed poorly considering the long-term commitment that entails keeping such a product alive. It was really only a matter of time before something like this happened.
AnAmericanPatrioton Oct. 15, 2010 at 11:07 a.m.
IT'S A fuckin SHAME Game ROOM couldn't BE ALL IT could be (airforce), BUT WHAT can you do? Hope EVERYONE COMES out alright.
zitosilvaon Oct. 15, 2010 at 11:10 a.m.
I guess this means Game Room is in the brink of dying, no? I'm going to miss the weekly videos.
FourWudeon Oct. 15, 2010 at 11:10 a.m.
Retro gaming is like a religion. And Game Room is just shit.
Video_Game_King is online on Oct. 15, 2010 at 11:11 a.m.
What's this mean for the Game Room Quick Looks? How will they end? THEY WERE MY ENDURANCE RUN!!! *slaps someone across the face, runs out of room crying*
Jacob816on Oct. 15, 2010 at 11:11 a.m.
Why did they even need 400 people to make Game Room in the first place?
President_Barackbaron Oct. 15, 2010 at 11:12 a.m.
Oh no, now we don't get to be treated to 3 mediocre 2600 games every week... (sarcasm over)
Damodaron Oct. 15, 2010 at 11:12 a.m.
I dunno if this necessarily means the end for game room, but as an Australian, it's a bummer to hear of all those people losing jobs etc, as it's nowhere near as big an industry in this country.
Sin4profit is online on Oct. 15, 2010 at 11:13 a.m.
Ya knew it was coming. Question is, do they just stop Game Room or do they restructure it's development with a new team. Either way, licensing for those old arcade games are such a cluster fuck that failure is probably an inevitability no matter who takes over.
So, everyone should just build a MAME machine and steal that shit...unfortunate, but that's the easiest way to get the job done.
JoeyRavnon Oct. 15, 2010 at 11:13 a.m.
In honor of  Krome Studios, Brad, Jeff, Vinny and Ryan should play all the Game Room games in a row. That'd be awesome. Best QL ever.
Jonnyflash80on Oct. 15, 2010 at 11:13 a.m.
I won't miss Game Room but I will miss the Game Room Quicklooks. It's funny as hell to hear Jeff get frustrated with all the stinkers they've been releasing lately.
Meatsimon Oct. 15, 2010 at 11:15 a.m.
What will we do without are weekly apathetic Game Room Quick Look!
Sil3n7on Oct. 15, 2010 at 11:17 a.m.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
 
...thank god.

Dig Deeper into Game Room

Game Room is a portal for official emulation of retro video games for the Xbox 360 and PC, featuring offerings from the Atari 2600 and Intellivision as well as arcade games by Atari and Konami.

US Release Date: March 24, 2010

Edit/View the Wiki
Hit the Forums (125 Posts)
Add/View Images (18 Images)
Watch Some Videos (34 Videos)
38 Studios Unveils its First Look at Project Copernicus

In the wake of the studio's recent financial drama, the studio finally opens the door on its long-awaited MMO.

Diablo III Sells 3.5 Million Copies In its First Day Alone

Perhaps unsurprisingly, it is now the fastest-selling PC game of all time.

Wii U’s Controller May Have Seen Some Changes

No more Circle Pad-style analog sticks, and some swapped button placement.

Johann Sebastian Joust Is Latest iOS Cloning Victim

Studio behind awfully similar game for iOS claims an agreement was in place.

And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either

Gearbox's Aliens side-story slips to February.

38 Studios Pays its $1.125 Million Debt, Will Receive No Additional Funds from State

Oh, and the governor of Rhode Island just tossed out a release date for "Copernicus."

Activision Lawsuit Has Details on Bungie’s Next Game

First game scheduled for Xbox 360, sequels on unannounced platforms.

Worth Reading: 05/18/2012

You have 20 seconds to click on this article and discover what games you might have missed and what stories passed you by.

38 Studios Unveils its First Look at Project Copernicus

In the wake of the studio's recent financial drama, the studio finally opens the door on its long-awaited MMO.

Diablo III Sells 3.5 Million Copies In its First Day Alone

Perhaps unsurprisingly, it is now the fastest-selling PC game of all time.

Wii U’s Controller May Have Seen Some Changes

No more Circle Pad-style analog sticks, and some swapped button placement.

Johann Sebastian Joust Is Latest iOS Cloning Victim

Studio behind awfully similar game for iOS claims an agreement was in place.

38 Studios Pays its $1.125 Million Debt, Will Receive No Additional Funds from State

Oh, and the governor of Rhode Island just tossed out a release date for "Copernicus."

And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either

Gearbox's Aliens side-story slips to February.

Activision Lawsuit Has Details on Bungie’s Next Game

First game scheduled for Xbox 360, sequels on unannounced platforms.

Worth Reading: 05/18/2012

You have 20 seconds to click on this article and discover what games you might have missed and what stories passed you by.

Submissions can take several hours to be approved.

Save ChangesCancel