Hey, it's the first episode of that thing I just threatened to do.
Blazing Lazers, also known by its punchier Japanese title of Gunhed, is a shoot 'em up from Compile and widely considered to be one of the best, if not the best, shmups on the TG-16. Considering every third game for the system was a shoot 'em up that seems like high praise indeed, but then it's only to be expected from Compile. Those guys knew what they were doing with this particular genre.
I couldn't really go on with a TurboGrafx-16 feature without highlighting a game from its most populous genre, but as we'll see in just a moment there's a few (mostly self-evident) issues pertaining to crafting a screenshot LP of a shoot 'em up.
What the Blue Blazing Lazers iz Going On?
Blazing Lazers really is a lot of fun. It's not particularly challenging, since lives and power-ups are being tossed liberally in your direction, but I imagine there's a difficulty curve in place to take care of that. Like my gaming hero Shinya "Kacho" Arino I'm absolutely awful at shoot 'em ups, so I don't think I'll be playing much more of this. I can certainly recognize the craft put into it, though. I imagine this helped set the precedent that continued to the much loved Dreamcast/Touhou era of shooters that cap out your offensive abilities early to let you concentrate on simply avoiding enemy projectiles with your tiny, vulnerable hitbox.
Good stuff, but I've expounded on at least four reasons why I don't ever intend to cover these games for TurboMento-12. Moving on.