Cadash is perhaps better known as an Arcade multiplayer action RPG, of which there aren't too many of outside of Shadow over Mystara and Gauntlet. It did receive a well acclaimed TG16 port, though, which appears to be quite faithful to the original cabinet, at least compared to the Mega Drive version. I haven't got MAME set up to make an informed case for or against it, so I'll give Taito the benefit of the doubt.
Though this first week was intended to get a few obvious TG16 staples out of the way, with a cursory explanation of why they won't be covered in detail, Cadash is one I might be reconsidering later on. That's if I ever figure out how to stop dying, I mean. But I'm getting ahead of myself.
Keeping Up With the Cadash-er-ings (I'm Really Sorry for This One)
I forgot to cap it because I was too busy hating the universe and everything that exists within it, but Bob met an unfortunate demise on the following lava rock bridge trap before the boss and with him dies any motivation to keep playing. For now.
Cadash does have a certain proto-Dark Souls appeal to it, however, by the way it makes those first few experience levels come quick and easy: you get the sense with a little more patience and a bit of grinding, I'd be powering through that first dungeon and finding my way to a town where I might be able to upgrade my weapons/magic and buy a few herbs with all that gold I keep picking up. As a result, I don't feel like I'm quite done with this game, for better or worse. I'll put a big ol' asterisk next to it on the "TurboMento Maybe?" list.