Taking another sip of PC Engine grease, and then spitting it out because holy shit this is not my Dr Pepper at all, we have a new NCS game in the form of Dragon Egg: a platformer with an upgrade mechanic that, to me, didn't feel like a million miles away from Volgarr the Viking's. Thankfully, though, Dragon Egg is nowhere near as difficult as Brad's Neverending Norse Nemesis. NCS (or rather its software division Masaya) were the developers behind previous Octurbo entryDouble Dungeons, but they were also responsible for Langrisser (Warsong), Cho Aniki (the bodybuilding shoot 'em up. You know the one) and Jeff's beloved Target Earth (actually part of their Assault Suits series, which also includes Cybernator for the SNES). So, busy people. How does Dragon Egg stack up to that ludography of semi-classics?
Actually it's not too bad. As I stated previously, it's an upgrade-based platformer that rewards cautiousness more than recklessness, because the upgrade items come slowly over many stages but build up to something quite substantial if you're careful enough to stay alive to acquire them all. As with Volgarr and countless shumps like R-Type, it's also quite useful to be as far along the upgrade tree as possible for the boss encounters. But whatever, we all came here to see a little girl bash draugr with an egg (right?) so here we go:
Wyvern and Shirley
Anyway, burning maps isn't something I need to worry about any longer, because I believe I've shown enough of this game off. Dragon Egg's quite a decent little platformer, about on the same tier as the Bonk games I've covered so far: nothing as transcendental as Super Mario World or Sonic 2, but it sits above most of the torrent of uninspired platformers that would inundate the 16-bit generation. Plus I'm kind of curious about what comes after that dragon-riding form...