Oh, Yo Bro. One of the few American-exclusive TurboGrafx-16 games, Yo Bro - as its unambiguous name might suggest - depicts the adventures of a skateboarding bear in Santa Cruz. The game has a definite ToeJam and Earl flair, from its incredibly 90s presentation to its sorta open-world nature, though Yo Bro is considerably worse. Its problems are largely due to the game design, which feels like it was cobbled together from loose notes someone was taking while playing Skate or Die and imagining how much more fun it would be if instead of tricks and races you had to stand perfectly still to accurately shoot a series of stationary targets until they eventually died. And then made that dream a reality with a skateboarding bear on the TurboGrafx-16. And then liberally applied Beach Boys MIDIs all over it. (Guys, the TG-CD was already out, you could've used the real thing.)
But hey, October's all about horrors, is it not?
Who is Skateboarding? Bear is Skateboarding! How Can That Be?
Yo Bro, tho. While theoretically speaking a smack-talking sk8rbear might be worth a mocking chuckle (mockle?) or two, no further chuckles were to transpire once the game had revealed its means of progression. I would've been way happier skating around the level collecting the various kids in peril instead of tediously eliminating minion-spawning and regenerating enemies - the NPC rescue system worked well enough for countless 16-bit games, including the aforementioned Zombies Ate My Neighbors which felt like a big influence on the game (well, except for the whole "Yo Bro was released first" issue with that supposition).
So, in conclusion, Yo Bro had some interesting ideas for an open-world action game that it failed to capitalize on in a way that didn't make me want to replace a skateboard ramp with my own head, but there would eventually be others to pick up its wiggity-wack slack. I suppose if Yo Bro was in some way indirectly responsible for ToeJam & Earl or ZATM I can forgive its irritating and ill-advised game design.
Talking of zombies, this game was created by the same guys behind the equally mediocre Ghost Manor: ICOM, those pioneers of the point and click genre. Seriously, what happened to those guys?