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Game » consists of 20 releases. Released Mar 20, 1997
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
A quick burst of speed either forward or backward whilst in the air.
The Amphisbaena is a two-headed beast featured in the Castlevania series
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Neglectful and/or abusive parents and parental figures.
Games containing enemy characters throwing barrels.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
A family of vampire hunters and the sworn enemies of Dracula. They are the main protagonists of the Castlevania franchise.
Whether it's from a soon-to-heroically-die priest or a religion-crazed cultist, a good Bible quote can make any dramatic moment a bit more eschatological.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Games featuring quotations on their cover, often from well-known game publications that place the game in a positive light.
"What is a man? A miserable little pile of secrets. But enough talk....have at you!"
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
The Chupacabra is a purported creature resembling a gargoyle, said to exist in parts of Mexico, Puerto Rico and of course, video games.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
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