I'm curious if others have continued to play and have more thoughts. Per my last post, I thought that maybe I'd take a break and wait for more content, but actually I only paused for a day and then got drawn back in.
Game's real good. At this point I believe I've maxed out all NPCs on gifts for now, and also maxed out the levels of all the arcana cards I'm actually using (still plenty of others to upgrade). Did manage to beat a few runs on Fear 16 to unlock the second statue, but have not gone higher and after that have mostly been slumming on Fear 0, where it's now pretty hard to lose with the rogue-lite upgrades to Melinoe's kit and my own greater experience with the game. But I'm still finding it amusing.
What weapons have people gravitated to? I've played mostly Axe, as its ridiculous damage more than makes up for its slow swing speed... the slowdown for omega attacks mostly makes the slow speed a non-issue TBH. But I'm also not sure if the Axe really is as overpowered as it seems or it's just the kind of weapon I personally tend to gravitate to. Still, wouldn't be surprised to see a nerf in the first balance patch.
Eventually I went back to the Staff just to do something different, and fairly quickly discovered that it's actually pretty easy to turn it into a really powerful mana-less ranged weapon. Its "normal" (non-omega) special attack normally only does 10 damage, so %-based boons suck on it, but take Poseidon's flat damage boost (40 at Epic level) and suddenly your weak little pew-pew gun begins to hit like a truck. If you then manage to find the Hammer that changes your special so that it fires 2 tracking projectiles instead of just 1, you can pretty much just steamroll over everything for the rest of the run.
The other three weapons have not grabbed me. I dislike the extremely short range of the Sister Blades, the ammo retrieval on the Skulls is annoying, and the Torches feel underpowered. But maybe they're just not my style.
That first patch came out and fixed the gold display problem I mentioned earlier. It also made it so that the tool you pick is a "focus"--resources for the tool you pick just appear more often than other resources, but you are able to collect them all. So the game will no longer taunt you with resources you can't pick up. Probably a good change?
Besides the Axe in general, the other thing in the game that feels kinda OP to me is Zeus's Storm Ring, which blasts a single foe in your omega cast for insane damage, and pretty much always feels like the best option. In fact, if you get that and a boon that changes the cast to a projectile, you can almost ignore your primary weapon and just keep spamming your cast.
Anyway, I'll be interested to see how the game evolves. I came to the first Hades late, so I don't have a good sense of how things changed from the early days, but it seems likely that this one will change less now that SuperGiant has a formula to work from.
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