Question: did you leave your game idling a bunch or did you actually spend a bunch of time doing extremely optional stuff? If you actually did spend 25-35 hours doing a bunch of tertiary grinding for things that are only there for the top 1% of completionists then I can see why you might view the game as a slog. I did all of the typical side stuff (requests, s-links, party member cooking things, etc.), did a whole bunch of extra (probably unnecessary) grinding for items/money, and did a bunch of fusing that I probably didn't have to and still ended up at 90 hours (most folks I've talked to who aren't as completionist-y finished the game in 70-80 hours), which felt like a reasonable length for one of these games. If you follow how the game signposts things, the game's pacing makes a lot more sense.
But also, on the default difficulty this game is balanced like Persona 4 Golden and the Persona 5s in that you get so powerful at the end that gear kind of stops mattering to a certain degree. They dole out XP from bosses/mini-bosses such that by the time you hit the top of Tartarus, you're about level 85 and can comfortably fight the final boss with little to no extra levelling/grinding or fancier gear needed. In old Persona 3, you'd hit the top of Tartarus, be around level 70, then need to do 10+ hours of grinding to get above level 80 to even stand a reasonable chance against the final boss. I think P3R's combat levelling pacing setup is about perfect and a much better solution than P5R's solution of eventually allowing you to turbo the catbus through enemies in Mementos rather than fighting them normally, which let you break the game and rapidly get unlimited XP and money. This completely threw out any pretense that the combat and levelling actually mattered in P5R and felt like a lazy kludge fix meant to paper over the fact that Mementos was extremely boring and many hours too long for what it was.
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