One thing that occurred to me: Even if you undo everything to save the town, the bit where Max talks to Chloe (before letting her dad die) isn't ever undone. So she gets to leave that one extra mark on her friend's childhood. I think that's pretty neat.They messed up a lot about this episode but it still really worked for me. As a whole I liked this game a lot. They did a great job of avoiding false choices (where your decision has no impact or the game forces you to pick one thing) even though many of the choices were 'meaningless' in the sense that they had no long-term impact.
There's a weird disconnect later in the dream sequence because it's hard to tell whether other-Max is shitting on Max specifically or shitting on the player indirectly as well. It felt like it was probably intended to be a dissection of her personality flaws and the things that drive her, but it also felt a bit like Spec Ops-style 'look how terrible you are' guilt-tripping. Incidentally, that diner is full of NPCs that casually comment on small stuff you did.
Turning into Victoria in that hallways sequence really surprised me. Not sure what that was supposed to mean... was that different for other people? I just got Max in different outfits, plus Victoria. I think the map changes during the hallways bit is the detail that finally made the point of all that 'click' with me (though the glimpses of the fucked up Max & Jefferson alternate realities certainly were impactful)
Loved the mirror + keypad puzzle. Cute.
Oh yeah, and the Max & Jefferson stuff... I feel like maybe the implication there is that in some timelines, she sacrificed herself to keep him in check so he'd stop murdering people? I can't imagine any other explanation for that, but it kinda makes sense as one way to avert the ending where he kills a bunch of people. Pretty dark.
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