@dh2005: I'm more suggesting that, and maybe disclaimer is the wrong word, that performance be a quick separate analysis that his highlighted at the beginning and/or end of a review that dictates how the game runs close to or at launch. I'll agree that if you can't play it at all, and that's somehow a widespread problem, that it should effect the score to send a message to the publisher. Otherwise, if you can play and finish the game, in the case of Elden Ring for instance, then fine-- give it a 10. However, it would be nice to know without it being buried somewhere in the review that the performance is quite spotty and other larger bugs are present at the current time, as with Jedi Survivor.
Its not like outlets have time to go back and re-review and update scores for every game( as I ended up talking about with Dan Stapleton of IGN) so judging the game itself and the performance at launch somewhat separately would allow for a better lasting score most of the time. I liked when IGN used to do the tables that analyzed things like audio, visual, performance, etc. Again, if its totally borked at launch somehow then you need to send a message with the score. Like Cyberpunk maybe deserved and outlets were more than happy to bury info on other versions in favor of a PC only review.
@dh2005: For me its the fact we live in an era where games get patched. Many people rely on scores to make a decision, especially for day one. Tons of folks were pissed that Elden Ring was getting 10's everywhere with how poor the performance was across the board. But once that's fixed it stays a 10. But then games that get lower scores citing performance have to live with that score regardless of how the game runs after that.
Days Gone 2 got canned as a result of those optics, even though it sold over 8 million copies, has a 9/10 rating on Steam, and plenty of folks still going to bat for it. Hell, even some people at Sony Bend were quite angry with how the game was treated. If I was a reviewer I would score a game based on its content and have a disclaimer right at the top if there are issues that are game breaking so that the game gets a fair score and players know that they may want to wait to pick it up.
@av_gamer: Man, performance issues are something I wish outlets would nail down an objective stance on. It either matters all the time or it doesn't matter. Its annoying seeing some games get dinged for performance issues and others not get it. Days Gone from IGN, for example, got hit hard for those issues while Jedi Survivor just got a 9 even though the review cites issues on every platform. There are certain foundations in the review process that I do believe need to have parity and performance is one of them.
Fast food spots these days have so many offers through their apps I feel like a sucker if I'm not using them. I've had Wendy's 4 times in last 2 weeks. They just keep sending me 'free large fries with mobile order' coupons on the app and I already love Wendy's enough that I have to talk myself out of it. Although still paying 9.25(CAD) for a double bacon deluxe kinda blows.
I can hit up 5 guys, which I maintain is a cut above normal chain fast food burgers, and get a double burger, fries, and drink for like 17-18 bucks which suddenly doesn't feel so bad.
As a snowboarder I would like to take a moment to explain the spin mechanics. They make more sense using the directions tbh. When you are setting up for a spin in real life you will often wind your body one way and then twist it the other way off the jump creating more spin the other direction. In the game you hold B(or X) one way as your approaching the take off to wind your jump then hit the opposite button to spin that direction. Hope that helps.
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