Nintendo:
I would like for them to announce a new console soon. Steam Deck is eating Nintendo's lunch right because it directly competes with the Switch. 3rd party games on the Steam Deck can be bought at huge discounts compared to the same games on the Switch.
And before you say... but Nintendo still has 1st party titles, there are Switch emulators you can install on the Steam Deck (although performance varies depending on the game).
Sony:
In a good spot right now. Reviews for PSVR2 sound extremely positive. Console is in high demand and even though PS5 has a lower TFLOP count than Series X, recent games like Wild Hearts indicate that games are better optimized to run on Sony's machine. Not sure how well their new PS Plus is working out as a competitor to Game Pass though.
The whole tactic of getting various governments to block the Microsoft Activision deal is kind of silly given how often Sony secures exclusive DLC content or deals with 3rd party studios like Square Enix.
Microsoft:
Gamepass still going strong, about to ramp up again soon once Starfield releases. Nothing to comment on their consoles.
Predict that they will merge with Activision by the end of this year and hopefully kick Bobby Kotick out. Dude doesn't give a shit on making good video games and only cares about milking a franchise until it dies.
The appeal of Microsoft will be less about their consoles, but more about their games.
PC:
Video cards are still prohibitively expensive for general gaming. It sounds crazy now, but only a few years ago the mid-tier RTX 3060 Ti retailed for $399, while the top-tier RTX 3080 retailed for $699. One plus is that video cards can now be purchased for close to their retail prices or lower except for the top tier cards.
Outside of Portal RTX and Minecraft RTX, I still feel that Ray Tracing is a gimmick that not many players will actually notice while playing.
The introduction of DLSS 3 is also a bit strange, given that it only works well if the FPS is already high. I am excited that AMD owners finally have a decent upscaling solution in FSR2.
The biggest tech problem I see is shader compilation stutter that affects all Unreal Engine games, this stutter is an engine/development issue and can't be "fixed" even with the most powerful CPU and GPU out there.
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