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Game » consists of 4 releases. Released Jan 26, 2010
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
We all know that explosions will get you to buy a game. This is why you want stuff blowing up on your game cover!
Receiving damage or dying as a result of falling.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
FreeLC is free downloadable content. It is a sub-category of DLC which encompasses only free downloadable content.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A method to clearly show the player live grenades near them. Usually displayed on the HUD.
Grenade spamming is a strategy used in multiplayer shooters; a player chooses a location and throws every grenade in his possession towards it, in hopes that the combined force of the explosions will hit something. Unfortunately, this tactic can work rather well in some games.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Any form of indication that lets player know they've hit an enemy, such as an audio cue or a visual mark that appears around the crosshairs of the player's weapon.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
A number of kills without a suffering a death.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Matchmaking is a technique which allows players or teams to be matched with others for the purpose of playing an online multiplayer game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
All militaries have some kind of uniform.
When a game has a single player campaign that isn't its own separate thing, but rather just a series of multiplayer-style matches that you play against, and/or work alongside with, computer controlled "bots" instead of other players.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
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