@atheistpreacher: Thanks, I appreciate that. It's less confusion, more trying to understand the value of the metric itself. Statistics can be viewed to mean a lot of things. I'm not trying to catch anybody out, moreso seeking original context to the graph. Seeing that the source didn't really provide much context either it seems to just be a discussion point, which is fine.
That said I'm not totally sure on the accuracy of its proposed game costs for the time. Chrono Trigger was $80, after all, and I don't think it was the only costly cart of the era.
It wasn't. Phantasy Star IV for the Genesis/Mega Drive was $100, because the game used a lot of megabits and it showed. The same thing with Super Street Fighter 2 Turbo. Most 16-bit games had between 8-16 megabits in them for data storage, which allowed developers more creativity. Anything higher usually made the game cost more than standard price, because carts were expensive to make. And of course there was the Neo-Geo and their games costing between $100 - $300, because those games had between 100 and 300 megabits in them.
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