Have you played VA-11 Hall-A or The Red Strings Club? They are games of the same ilk (even with drink serving mechanics!) but with actual good writing and characters. I felt the same way about Coffee Talk as you, could not finish it but liked a lot of the trappings.
My answer to your question would be Knights Contract on the 360; it's a bad character action game crossed with Neverdead and a game-long escort quest. The graphics are muddy, there is a ridiculous amount of screen tearing, some confusing level designs where I got lost a bunch, I could go on.
The core of the story is at least interesting - you are an immortal executioner and this witch Gretchen says she'll kill you if you help her beat up a bunch of evil witches. The way the gameplay works is that she has a health bar, your character doesn't, so you always have to keep an eye on her. She will fight a little on her own, but you can also equip her with spells and have her fire them off on command as well. If she gets low on health, you heal her by holding a button to pick her up...and then I would generally run around in circles to dodge enemies during that process. If your character takes too much damage, you lose body parts and become incapacitated - sometimes it's just your arms, sometimes everything but your head, but either way you have to mash a button for an extended period to get back in fighting form (during which time Gretchen is quite vulnerable)
The "why i am playing" is because I decided to look through my 360 games and play some that I had not touched. I actually finished games like Captain America (a surprisingly competent little superhero game) and Ninja Blade (which was like 60% quick-time events, but also some dumb breezy fun). I will normally stick with a game all the way through, even if it isn't great; sometimes it is a nice academic exercise that makes you appreciate good game design more.
BUT...I had to bail on Knights Contract about 2/3rds of the way through (after a dozen hours or so).
There's one boss fight that I attempted probably 40 times in a row, just sitting there for like 2 hours straight. You're on a super tiny piece of metal, suspended by chains over a pit of lava. This fight broke me and I gave up. There are a ridiculous amount of ways that the fight can instantly end, and you have to start over:
- Gretchen falls off
- You get hit by a melee attack, knocked off into the lava
- The boss launches fireballs which are very hard to dodge and have a 95% chance of hitting you in a wild direction that knocks you off the platform
- You get incapacitated and the boss kills Gretchen nigh instantly (I was not able to recover in time)
- The boss uses a fire attack on Gretchen which slowly drains her health and surrounds her with lava, making it impossible for you to get to her and pick her up to heal her (this one is the MOST frustrating)
- If by some chance you get her health all the way down successfully, there is a QTE that involves multiple button presses with pauses in between where cool action stuff is happening (but you better not look!). If you do not press the correct buttons within a split-second of them appearing on the screen, the boss gets about a third of its health back.
That last bullet point is a common thing between all the bosses in this game, and is insanely frustrating. I am not overestimating how quickly you have hit those QTEs to not fail! It was also at this point I did some googling about this fight (everyone agrees it is AWFUL) and learned that the button prompts are not randomized throughout the game...I probably should have looked up a guide with the buttons you gotta hit. But at this point I was too dejected to continue :(
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