I didn't actually finish the game, but I did watch Jacob Geller's video about it (which I thought was great) even though I personally didn't enjoy the game. I bounced off hard from it, which I found odd as it's a really impressive piece of production and I really enjoyed "Her Story".
However, I think the biggest issue I encountered with it was brought up on the Waypoint podcast as well, where the non-linear nature of the game design can radically change people's perspective of the overall story. I was enjoying exploring the old films, but some of my first "ghost" encounters were images of the Others as clear biblical figures, coupled with the title, it really felt like amateurish storytelling. Lots of presentation and pomp of the desire to immortalize yourself through the art you create regardless of the costs, finding humanity through artist pursuits, yada yada yada. Very Narrative 101 storytelling which didn't have the depth I was hoping for because it never really felt like it had a strong overall point to make about it. It just felt like a reflection on the creation of art as opposed to having a clear point.
As for the T&A bits, I'm a bit torn. Hollywood certainly has a major problem with the exploitation of women and their bodies, but again, I never felt like there was a strong point being made about. It's possible I missed certain scenes that addressed it more in-depth, but it felt like it was really just doubling down on the main problem instead of addressing it in a meaningful way.
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